Seminole Hard Rock Hotel & Casino - Hollywood, FL Map

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I used to Uber in LA. I saw some weird things.

When I was in college I found myself Ubering to make money. This was in Southern California, and LA at the time was a constant flow of work. Occasionally you’d pick people up in a nice area and they’d tell you that they were sleeping with someone in a relationship, or that they themselves were cheating. This was depressingly common. I think that saying what they were doing to someone gave them a weird kind of relief.
Once I drove someone from Hollywood to Hemet, CA. He was very charming, and funny. When I dropped him off it was at a big blue building that they buzzed us into. He left me a $200 cash tip. I later found out this was what is known as “Gold base” for the church of scientology. If you don’t know what that is, it’s a completely normal not weird at all in any way location owned by the church of scientology. Feel free to google it!
A few months into my “taxi” career. Insurance companies started using ride share service, and some people who were more down on their luck would use it. Sometimes this was people just trying to get their kids to school, but sometimes it was much sadder. I can’t tell you how many times I showed up to a doctors office to see someone with accessibility limitations face drop at seeing my tiny car instead of a van like they needed.
The people with substance problems were interactions that would stay with you.
Once I picked a man going to a dental appointment and I drove him for about a half hour. He told me about how he used to run drugs in the 90’s, until they caught him with a few pounds of coke. He told me about when he was moved from Nevada to Florida for trial. How he travelled handcuffed in a van. How the cops would stop only once a day at McDonalds and for their one dollar menu item of the day. He asked me to stop at a liquor store he chugged a tiny bottle of booze, shoved mints into his mouth, then sipped on a soda.
He smelled like pure alcohol when I dropped him off at the dentist.
Near my house there was a methadone clinic. I would get up before dawn to be able to take those rides. (Early bird gets the worm right) Almost always they were sweet, and thankful. Sometimes they were a little out of it but I never felt in danger or anything like that. Just good people going through tough times. These rides were the most consistently depressing.
People who were going to court clearly drunk or high. Older women who had trouble requesting a ride and had been waiting in the parking lot of their dialysis place into the night.
They’d tell their stories sometimes. A person who was going to court for a child custody case, people struggling with mental illness. Some mornings were exhausting.
Being up that early you’d hit another crowd that I had never anticipated. Funeral goers. The saddest funeral ride was when a man and a woman got into my backseat. Rather than speaking to me the man handed me a neon printout of a map of a cemetery with instructions on what plot to go to. With, “Hello, I am attending my father’s funeral. My wife and I are deaf. Please follow these directions.” Written on the back of it.
The whole ride I could hear them signing to one another and trying not to cry.
There were also the retired gamblers. They’d leave their houses at 7 in the morning, take a $70 uber out to the desert, and spend the whole day gambling at the reservation casinos. The desert is where I saw the weirdest things.
The desert was the only place I had ever felt scared driving. It was in Temecula the “wine country” of so cal. Lots of wooded roads and desert. I picked up a lady just off the freeway at what I initially assumed was the edge of a golf resort but it was an unpaved access road. It was late and that area was especially dark. I was getting ready to call the passenger I saw them coming down the unpaved access road.
It was a tall blonde woman in a very nice pant suit. She was absurdly put together considering she had walked god knows how long in heels down a dirt rock road. She got into the car and was very pleasant. She said she lived in a gated community that was hard to get Ubers too and it was easier to send me to the access road. I thought it was weird but I did not want to be creepy asking about where she lived.
She was friendly, chatty even. She was going to a dinner party, and as she spoke to me I could feel her looking at me in the rearview mirror the entire ride. We drove a half hour away from the freeway. To one of those rural chic neighborhoods that you would hear celebrities had huge parties at.
Eventually we reached the “address” which was a paved road lined with trees. She told me to keep driving and I didn’t think much of it because again we were in a mansion style neighborhood. We hit a white ranch style fence after a minute or so going down the road.
That was the when I started to feel a bit uneasy. There were around a dozen no trespassing signs, and one of those classic “Forget the dog, beware of owner” signs with a guy pointing a pistol at you. I thought it was more than a little blunt to have that many signs but hey not my property.
We drove for about a minute when we came to another fence. It was at the top of a hill and it overlooked a barn with some lights in the distance. I know this sounds weird but it was unpleasant. I couldn’t put my finger on it. It was just a barn with what looked like a barbecue going on. But being out in the woods without any light had freaked me out.
The passenger told me I could just slide the gate open. As I approached the fence, I saw some signs that made me stop cold.
Off to the side of the gate, not quite in the dark, but on the fringes of my headlights. There were metal signs with bullet holes through them. Swaztikas, and confederate flags brightly displayed.
So-Cal has a lot of white supremacist pockets. I had dropped off dozens of passengers in Cities like Norco, and driven down streets with people drinking in the garage, and a nazi flag proudly hung behind them. It wasn’t my favorite but I wasn’t spending any time in those neighborhoods more than I needed to. This was different though.
It was after 11pm at night, and I had no idea where I was. I opened the gate , and down the road I saw what I assume were cellphone flashlights lighting up and coming up the incline. This made me very uncomfortable. I went back and I told the woman that I didn’t think my car could make it back up the hill if I went down it.
“What are you talking about? Just take me it’s right there.”
She was getting more heated and I could see the lights slowly making their way up the hill.
She kept telling me I needed to cancel the ride, and that she wouldn’t pay to not be taken the entire way. I told her the pin I was supposed to take her too was a mile back up the road, but I was so nervous I relented and cancelled on my end. She slammed the door as she got out.
I took off before I could see the cellphone light people get closer. The road back was much rougher at the speed I was going at. I felt a bump that felt like I hit a body but I kept going. My car was driving like shit but I kept driving till I was past the fence, out of the rich neighborhood until I stopped at a gas station. My right rear tire was fucked up, and I needed to change it.
There was a few nails that looked like they had been attached to a piece of wood on my tire. I was freaked out so hard and sometimes I wish I had called the cops and reported it. But of course all that happened was I got a flat on a back road, and I didn’t want to spend the rest of my night waiting on a cop car.
I know it’s far more likely that I freaked myself out than a bunch of nazis planning to mess with a random Uber driver. But when I pick up a well dressed businesswoman from a remote location, and drop her off at a separate remote location, gives me chills that I have trouble explaining to this day.
submitted by JimmyPritchit to creepyencounters [link] [comments]

SKRIBBL WORD LIST

Pac-Man
bow
Apple
chest
six pack
nail
tornado
Mickey Mouse
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lightning
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Leonardo DiCaprio
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take off
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William Wallace
guinea pig
motherboard
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egg
lava
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gold
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ladder
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bag
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sit
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half
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golf
eagle
cash
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father
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jeans
darts
graph
nothing
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minute
match
slime
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soup
bathroom
llama
shampoo
swan
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toolbox
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adult
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quill
spin
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aircraft
shelf
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napkin
steam
coach
slope
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ostrich
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firefly
centaur
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fluid
acid
sparkles
talent show
ski jump
polo
ravioli
delivery
woodpecker
logo
Stegosaurus
diss track
Darwin Watterson
filmmaker
silence
dashboard
echo
windshield
Home Alone
tablecloth
backflip
headboard
licorice
sunshade
Picasso
airbag
water cycle
meatloaf
insomnia
broom
whale
pie
demon
bed
braces
fence
orange
sleep
gift
Popsicle
spear
zebra
Saturn
maze
chess
wire
angel
skates
pyramid
shower
claw
hell
goal
bottle
dress
walk
AC/DC
tampon
goatee
prince
flask
cut
cord
roof
movie
ash
tiger
player
magician
wool
saddle
cowboy
derp
suitcase
sugar
nest
anchor
onion
magma
limbo
collar
mole
bingo
walnut
wealth
security
leader
melt
Gandhi
arch
toy
turd
scientist
hippo
glue
kneel
orbit
below
totem
health
towel
diet
crow
addiction
minigolf
clay
boar
navy
butcher
trigger
referee
bruise
translate
yearbook
confused
engine
poke
wreath
omelet
gravity
bride
godfather
flu
accordion
engineer
cocoon
minivan
bean bag
antivirus
billiards
rake
cement
cauliflower
espresso
violence
blender
chew
bartender
witness
hobbit
corkscrew
chameleon
cymbal
Excalibur
grapefruit
action
outside
guillotine
timpani
frostbite
leave
Mont Blanc
palette
electrician
fitness trainer
journalist
fashion designer
bucket
penguin
sheep
torch
robot
peanut
UFO
belt
Earth
magnet
dragon
soccer
desk
search
seal
scribble
gender
food
anvil
crust
bean
hockey
pot
pretzel
needle
blimp
plate
drool
frog
basement
idea
bracelet
cork
sauce
gang
sprinkler
shout
morning
poodle
karate
bagel
wolf
sausage
heat
wasp
calendar
tadpole
religion
hose
sleeve
acorn
sting
market
marble
comet
pain
cloth
drawer
orca
hurdle
pinball
narwhal
pollution
metal
race
end
razor
dollhouse
distance
prism
pub
lotion
vanish
vulture
beanie
burp
periscope
cousin
customer
label
mold
kebab
beaver
spark
meme
pudding
almond
mafia
gasp
nightmare
mermaid
season
gasoline
evening
eel
cast
hive
beetle
diploma
jeep
bulge
wrestler
Anubis
mascot
spinach
hieroglyph
anaconda
handicap
walrus
blacksmith
robin
reception
invasion
fencing
sphinx
evolution
brunette
traveler
jaguar
diagram
hovercraft
parade
dome
credit
tow truck
shallow
vlogger
veterinarian
furniture
commercial
cyborg
scent
defense
accident
marathon
demonstration
NASCAR
Velociraptor
pharmacist
Xerox
gentleman
dough
rhinoceros
air conditioner
poop
clock
carrot
cherry
candle
boots
target
wine
die
moon
airplane
think
pause
pill
pocket
Easter
horse
child
lamp
pillow
yolk
potato
pickle
nurse
ham
ninja
screw
board
pin
lettuce
console
climb
goose
bill
tortoise
sink
ski
glitter
miner
parrot
clap
spit
wiggle
peacock
roll
ballet
ceiling
celebrate
blind
yacht
addition
flock
powder
paddle
harpoon
kraken
baboon
antenna
classroom
bronze
writer
Obelix
touch
sensei
rest
puma
dent
shake
goblin
laundry
cloak
detonate
Neptune
cotton
generator
canary
horsewhip
racecar
Croatia
tip
cardboard
commander
seasick
anthill
vinegar
hippie
dentist
animation
Slinky
wallpaper
pendulum
vertical
chestplate
anime
beanstalk
survivor
florist
faucet
spore
risk
wonderland
wrestling
hazelnut
cushion
W-LAN
mayor
community
raisin
udder
oyster
sew
hazard
curry
pastry
mime
victim
mechanic
hibernate
bouncer
Iron Giant
floodlight
pear
sad
paw
space
bullet
skribbl.io
shirt
cow
worm
king
tea
truck
pants
hashtag
DNA
bird
Monster
beer
curtain
tire
nachos
bear
cricket
teapot
nerd
deaf
fruit
meteorite
rice
sniper
sale
gnome
shock
shape
alligator
meal
nickel
party
hurt
Segway
Mr. Bean
banker
cartoon
double
hammock
juggle
pope
leak
room
throne
hoof
radar
wound
luck
swag
panther
flush
Venus
disease
fortune
porch
machine
pilot
copper
mantis
keg
biology
wax
gloss
leech
sculpture
pelican
trapdoor
plague
quilt
yardstick
lounge
teaspoon
broadcast
uncle
comedian
mannequin
peasant
streamer
oar
drama
cornfield
carnivore
wingnut
vent
cabinet
vacation
applause
vision
radish
picnic
Skrillex
jester
preach
armadillo
hyena
librarian
interview
sauna
surgeon
dishrag
manatee
symphony
queue
industry
Atlantis
excavator
canister
model
flight attendant
ghost
pig
key
banana
tomato
axe
line
present
duck
alien
peas
gem
web
grapes
corn
can
fairy
camel
paper
beak
corner
penny
dig
link
donkey
fox
rug
drip
hunter
horn
purse
gumball
pony
musket
flea
kettle
rooster
balcony
seesaw
stork
dinner
greed
bait
duel
trap
heist
origami
skunk
coaster
leather
socket
fireside
cannon
ram
filter
alpaca
Zelda
condiment
server
antelope
emu
chestnut
dalmatian
swarm
sloth
reality
Darwin
torpedo
toucan
pedal
tabletop
frosting
bellow
vortex
bayonet
margarine
orchid
beet
journey
slam
marmalade
employer
stylus
spoiler
repeat
tiramisu
cuckoo
collapse
eskimo
assault
orangutan
wrapping
albatross
mothball
evaporate
turnip
puffin
reeds
receptionist
impact
dispenser
nutshell
procrastination
architect
programmer
bricklayer
boat
bell
ring
fries
money
chair
door
bee
tail
ball
mouse
rat
window
peace
nut
blush
page
toad
hug
ace
tractor
peach
whisk
hen
day
shy
lawyer
rewind
tripod
trailer
hermit
welder
festival
punk
handle
protest
lens
attic
foil
promotion
work
limousine
patriot
badger
studio
athlete
quokka
trend
pinwheel
gravel
fabric
lemur
provoke
rune
display
nail file
embers
asymmetry
actor
carpenter
aristocrat
Zuma
chinchilla
archaeologist
apple
hat
sun
box
cat
cup
train
bunny
sound
run
barrel
barber
grill
read
family
moose
boil
printer
poster
sledge
nutmeg
heading
cruise
pillar
retail
monk
spool
catalog
scuba
anteater
pensioner
coyote
vise
bobsled
purity
tailor
meerkat
weasel
invention
lynx
kendama
zeppelin
patient
gladiator
slump
Capricorn
baklava
prune
stress
crucible
hitchhiker
election
caviar
marmot
hair roller
pistol
cone
ant
lock
hanger
cap
Mr. Meeseeks
comedy
coat
tourist
tickle
facade
shrew
diva
patio
apricot
spelunker
parakeet
barbarian
tumor
figurine
desperate
landlord
bus
mug
dog
shark
abyss
betray HUH SO HARD
submitted by Temporary_Scratch_14 to skribbl [link] [comments]

Default English word list

Alright so, I took the default database from there https://skribbliohints.github.io/ and with the help of html, I extracted the words to a list separated by commas. It's useful when you want to translate those words into your native language.
Word of advice, when using google translate, do not put all words at once there, it can rapidly worsen the translation.
(And there is a last thing. Their algorithm of picking only custom words is not working really good, at least for me. Meaning that I often get duplicates, despite having a list this big and without duplicates. I'm still trying to find some solution to this, so if somebody is experiencing this as well, share the knowledge please, I will do the same.)
SOLUTION: Thanks for the reply from PepegaWR who identified the cause. I also tested it and there seems to be a custom words limit of 5000 characters. The easiest way in my opinion is to shuffle the words before each session to minimize the impact. Also thanks to the flynger who had the same idea before me :)
Finally, here it is, enjoy the scribbling ^^ :

ABBA, AC/DC, Abraham Lincoln, Adidas, Africa, Aladdin, America, Amsterdam, Android, Angelina Jolie, Angry Birds, Antarctica, Anubis, Apple, Argentina, Asia, Asterix, Atlantis, Audi, Australia, BMW, BMX, Bambi, Band-Aid, Barack Obama, Bart Simpson, Batman, Beethoven, Bible, Big Ben, Bill Gates, Bitcoin, Black Friday, Bomberman, Brazil, Bruce Lee, Bugs Bunny, Canada, Capricorn, Captain America, Cat Woman, Cerberus, Charlie Chaplin, Chewbacca, China, Chinatown, Christmas, Chrome, Chuck Norris, Colosseum, Cookie Monster, Crash Bandicoot, Creeper, Croatia, Cuba, Cupid, DNA, Daffy Duck, Darwin, Darwin Watterson, Deadpool, Dexter, Discord, Donald Duck, Donald Trump, Dora, Doritos, Dracula, Dumbo, Earth, Easter, Easter Bunny, Egypt, Eiffel tower, Einstein, Elmo, Elon Musk, Elsa, Eminem, England, Europe, Excalibur, Facebook, Family Guy, Fanta, Ferrari, Finn, Finn and Jake, Flash, Florida, France, Frankenstein, Fred Flintstone, Gandalf, Gandhi, Garfield, Germany, God, Goofy, Google, Great Wall, Greece, Green Lantern, Grinch, Gru, Gumball, Happy Meal, Harry Potter, Hawaii, Hello Kitty, Hercules, Hollywood, Home Alone, Homer Simpson, Hula Hoop, Hulk, Ikea, India, Intel, Ireland, Iron Giant, Iron Man, Israel, Italy, Jack-o-lantern, Jackie Chan, James Bond, Japan, JayZ, Jenga, Jesus Christ, Jimmy Neutron, John Cena, Johnny Bravo, KFC, Katy Perry, Kermit, Kim Jong-un, King Kong, Kirby, Kung Fu, Lady Gaga, Las Vegas, Lasagna, Lego, Leonardo DiCaprio, Leonardo da Vinci, Lion King, London, London Eye, Luigi, MTV, Madagascar, Mario, Mark Zuckerberg, Mars, McDonalds, Medusa, Mercedes, Mercury, Mexico, Michael Jackson, Mickey Mouse, Microsoft, Milky Way, Minecraft, Miniclip, Minion, Minotaur, Mona Lisa, Monday, Monster, Mont Blanc, Morgan Freeman, Morse code, Morty, Mount Everest, Mount Rushmore, Mozart, Mr. Bean, Mr. Meeseeks, Mr Bean, Mr Meeseeks, Mummy, NASCAR, Nasa, Nemo, Neptune, Netherlands, New Zealand, Nike, Nintendo Switch, North Korea, Northern Lights, Norway, Notch, Nutella, Obelix, Olaf, Oreo, Pac-Man, Paris, Patrick, Paypal, Peppa Pig, Pepsi, Phineas and Ferb, Photoshop, Picasso, Pikachu, Pink Panther, Pinocchio, Playstation, Pluto, Pokemon, Popeye, Popsicle, Porky Pig, Portugal, Poseidon, Pringles, Pumba, Reddit, Rick, Robbie Rotten, Robin Hood, Romania, Rome, Russia, Samsung, Santa, Saturn, Scooby Doo, Scotland, Segway, Sherlock Holmes, Shrek, Singapore, Skittles, Skrillex, Skype, Slinky, Solar System, Sonic, Spain, Spartacus, Spiderman, SpongeBob, Squidward, Star Wars, Statue of Liberty, Steam, Stegosaurus, Steve Jobs, Stone Age, Sudoku, Suez Canal, Superman, Susan Wojcicki, Sydney Opera House, T-rex, Tails, Tarzan, Teletubby, Terminator, Tetris, The Beatles, Thor, Titanic, Tooth Fairy, Tower Bridge, Tower of Pisa, Tweety, Twitter, UFO, USB, Uranus, Usain Bolt, Vatican, Vault boy, Velociraptor, Venus, Vin Diesel, W-LAN, Wall-e, WhatsApp, William Shakespeare, William Wallace, Winnie the Pooh, Wolverine, Wonder Woman, Xbox, Xerox, Yin and Yang, Yoda, Yoshi, Youtube, Zelda, Zeus, Zorro, Zuma, abstract, abyss, accident, accordion, ace, acid, acne, acorn, action, actor, addiction, addition, adorable, adult, advertisement, afro, afterlife, air conditioner, airbag, aircraft, airplane, airport, alarm, albatross, alcohol, alien, allergy, alley, alligator, almond, alpaca, ambulance, anaconda, anchor, angel, anglerfish, angry, animation, anime, ant, anteater, antelope, antenna, anthill, antivirus, anvil, apartment, apocalypse, applause, apple, apple pie, apple seed, apricot, aquarium, arch, archaeologist, archer, architect, aristocrat, arm, armadillo, armor, armpit, arrow, ash, assassin, assault, asteroid, astronaut, asymmetry, athlete, atom, attic, audience, autograph, avocado, axe, baboon, baby, back pain, backbone, backflip, backpack, bacon, bad, badger, bag, bagel, bagpipes, baguette, bait, bakery, baklava, balance, balcony, bald, ball, ballerina, ballet, balloon, bamboo, banana, bandage, bandana, banjo, bank, banker, bar, barbarian, barbecue, barbed wire, barber, barcode, bark, barn, barrel, bartender, base, basement, basket, basketball, bat, bathroom, bathtub, battery, battle, battleship, bayonet, bazooka, beach, beak, bean, bean bag, beanie, beanstalk, bear, bear trap, beatbox, beaver, bed, bed bug, bed sheet, bedtime, bee, beef, beer, beet, beetle, bell, bell pepper, bellow, belly, belly button, below, belt, bench, betray, bicycle, bill, billiards, bingo, binoculars, biology, birch, bird, bird bath, birthday, biscuit, bite, black, black hole, blackberry, blacksmith, blanket, bleach, blender, blimp, blind, blindfold, blizzard, blood, blowfish, blue, blueberry, blush, boar, board, boat, bobsled, bodyguard, boil, bomb, booger, book, bookmark, bookshelf, boomerang, boots, border, bottle, bottle flip, bounce, bouncer, bow, bowl, bowling, box, boy, bracelet, braces, brain, brainwash, branch, brand, bread, breakfast, breath, brick, bricklayer, bride, bridge, broadcast, broccoli, broken heart, bronze, broom, broomstick, brownie, bruise, brunette, brush, bubble, bubble gum, bucket, building, bulge, bull, bulldozer, bullet, bumper, bungee jumping, bunk bed, bunny, burglar, burp, burrito, bus, bus driver, bus stop, butcher, butler, butt cheeks, butter, butterfly, button, cab driver, cabin, cabinet, cactus, cage, cake, calendar, camel, camera, campfire, camping, can, can opener, canary, candle, canister, cannon, canyon, cap, cape, cappuccino, captain, car wash, cardboard, carnival, carnivore, carpenter, carpet, carrot, cartoon, cash, casino, cast, cat, catalog, catapult, caterpillar, catfish, cathedral, cauldron, cauliflower, cave, caveman, caviar, ceiling, ceiling fan, celebrate, celebrity, cell, cell phone, cello, cement, centaur, centipede, chain, chainsaw, chair, chalk, chameleon, champagne, champion, chandelier, charger, cheek, cheeks, cheerleader, cheese, cheeseburger, cheesecake, cheetah, chef, chemical, cherry, cherry blossom, chess, chest, chest hair, chestnut, chestplate, chew, chicken, chihuahua, child, chime, chimney, chimpanzee, chin, chinchilla, chocolate, chopsticks, church, cicada cigarette, cinema, circle, circus, clap, clarinet, classroom, claw, clay, clean, clickbait, cliff, climb, cloak, clock, cloth, clothes hanger, cloud, clover, clown, clownfish, coach, coal, coast, coast guard, coaster, coat, cobra, cockroach, cocktail, coconut, cocoon, coffee, coffee shop, coffin, coin, cola, cold, collapse, collar, color-blind, comb, comedian, comedy, comet, comfortable, comic book, commander, commercial, communism, community, compass, complete, computer, concert, condiment, cone, confused, console, continent, controller, conversation, cookie, cookie jar, copper, copy, coral, coral reef, cord, cork, corkscrew, corn, corn dog, corner, cornfield, corpse, cotton, cotton candy, country, cousin, cow, cowbell, cowboy, coyote, crab, crack, crate, crawl space, crayon, cream, credit, credit card, cricket, cringe, crocodile, croissant, crossbow, crow, crowbar, crucible, cruise, crust, crystal, cube, cuckoo, cucumber, cup, cupboard, cupcake, curry, curtain, cushion, customer, cut, cute, cyborg, cylinder, cymbal, dagger, daisy, dalmatian, dance, dandelion, dandruff, darts, dashboard, daughter, day, dead, deaf, deep, deer, defense, delivery, demon, demonstration, dent, dentist, deodorant, depressed, derp, desert, desk, desperate, dessert, detective, detonate, dew, diagonal, diagram, diamond, diaper, dice, dictionary, die, diet, dig, dinner, dinosaur, diploma, dirty, disaster, disease, dishrag, dispenser, display, diss track, distance, diva, divorce, dizzy, dock, doctor, dog, doghouse, doll, dollar, dollhouse, dolphin, dome, dominoes, donkey, door, doorknob, dots, double, dough, download, dragon, dragonfly, drain, drama, drawer, dream, dress, drink, drip, drive, driver, drool, droplet, drought, drum, drum kit, duck, duct tape, duel, dwarf, dynamite, eagle, ear, earbuds, earthquake, earwax, east, eat, echo, eclipse, eel, egg, eggplant, elbow, elder, election, electric car, electric guitar, electrician, electricity, elephant, elevator, embers, emerald, emoji, employer, emu, end, engine, engineer, equator, eraser, error, eskimo, espresso, evaporate, evening, evolution, exam, excavator, exercise, explosion, eye, eyebrow, eyelash, eye shadow, fabric, fabulous, facade, face, face paint, factory, failure, fairy, fake teeth, fall, family, farm, farmer, fashion designer, fast, fast food, fast forward, father, faucet, feather, fence, fencing, fern, festival, fidget spinner, field, figurine, filmmaker, filter, finger, fingernail, fingertip, fire alarm, fire hydrant, fire truck, fireball, firecracker, firefighter, firefly, firehouse, fireman, fireplace, fireproof, fireside, firework, fish, fish bowl, fisherman, fist fight, fitness trainer, fizz, flag, flagpole, flamethrower, flamingo, flashlight, flask, flea, flight attendant, flock, floodlight, floppy disk, florist, flower, flu, fluid, flush, flute, fly, fly swatter, flying pig, fog, foil, folder, food, forehead, forest, forest fire, fork, fort, fortress, fortune, fossil, fountain, fox, frame, freckles, freezer, fridge, fries, frog, frostbite, frosting, frown, fruit, full, full moon, funeral, funny, fur, furniture, galaxy, gang, gangster, garage, garbage, garden, gardener, garlic, gas, gas mask, gasoline, gasp, gate, gem, gender, generator, genie, gentle, gentleman, geography, germ, geyser, ghost, giant, gift, giraffe, girl, gladiator, glass, glasses, glitter, globe, gloss, glove, glow, glowstick, glue, glue stick, gnome, goal, goat, goatee, goblin, godfather, gold, gold chain, golden apple, golden egg, goldfish, golf, golf cart, good, goose, gorilla, graduation, graffiti, grandmother, grapefruit, grapes, graph, grass, grasshopper, grave, gravedigger, gravel, graveyard, gravity, greed, grenade, grid, grill, grin, groom, grumpy, guillotine, guinea pig, guitar, gumball, gummy, gummy bear, gummy worm, hacker, hair, hair roller, hairbrush, haircut, hairspray, hairy, half, halo, ham, hamburger, hammer, hammock, hamster, hand, handicap, handle, handshake, hanger, happy, harbor, hard, hard hat, harmonica, harp, harpoon, hashtag, hat, hazard, hazelnut, head, headache, headband, headboard, heading, headphones, health, heart, heat, hedgehog, heel, heist, helicopter, hell, helmet, hen, hermit, hero, hexagon, hibernate, hieroglyph, high five, high heels, high score, highway, hilarious, hill, hip hop, hippie, hippo, hitchhiker, hive, hobbit, hockey, holiday, homeless, honey, honeycomb, hoof, hook, hop, hopscotch, horizon, horn, horse, horsewhip, hose, hospital, hot, hot chocolate, hot dog, hot sauce, hotel, hourglass, house, hovercraft, hug, hummingbird, hunger, hunter, hurdle, hurt, husband, hut, hyena, hypnotize, iPad, iPhone, ice, ice cream, ice cream truck, iceberg, icicle, idea, imagination, impact, incognito, industry, infinite, injection, insect, inside, insomnia, internet, intersection, interview, invasion, invention, invisible, iron, island, ivy, jacket, jackhammer, jaguar, jail, jalapeno, janitor, jaw, jazz, jeans, jeep, jello, jelly, jellyfish, jester, jet ski, joker, journalist, journey, judge, juggle, juice, jump rope, jungle, junk food, kangaroo, karaoke, karate, katana, kazoo, kebab, keg, kendama, ketchup, kettle, key, keyboard, kidney, kindergarten, king, kiss, kitchen, kite, kitten, kiwi, knee, kneel, knife, knight, knot, knuckle, koala, kraken, label, laboratory, ladder, lady, ladybug, lake, lamb, lamp, landlord, landscape, lane, language, lantern, lap, laptop, laser, lasso, laundry, lava, lava lamp, lawn mower, lawyer, leader, leaf, leak, leash, leather, leave, leech, legs, lemon, lemonade, lemur, lens, leprechaun, lettuce, levitate, librarian, library, licorice, lid, light bulb, lighter, lighthouse, lightning, lightsaber, lily, lilypad, limbo, lime, limousine, line, link, lion, lips, lipstick, litter box, lizard, llama, loading, loaf, lobster, lock, log, logo, lollipop, loot, loser, lotion, lottery, lounge, love, low, luck, luggage, lumberjack, lung, lynx, lyrics, macaroni, machine, macho, mafia, magazine, magic, magic trick, magic wand, magician, magma, magnet, magnifier, maid, mailbox, mailman, makeup, mall, mammoth, manatee, manhole, manicure, mannequin, mansion, mantis, map, maracas, marathon, marble, margarine, marigold, market, marmalade, marmot, marshmallow, mascot, mask, massage, match, matchbox, mattress, mayonnaise, mayor, maze, meal, meat, meatball, meatloaf, mechanic, meerkat, megaphone, melon, melt, meme, mermaid, message, messy, metal, meteorite, microphone, microscope, microwave, midnight, military, milk, milkman, milkshake, mime, miner, minigolf, minivan, mint, minute, mirror, missile, model, mohawk, mold, mole, money, monk, monkey, monster, moon, moose, mop, morning, mosquito, moss, moth, mothball, mother, motherboard, motorbike, motorcycle, mountain, mouse, mousetrap, mouth, movie, mud, muffin, mug, murderer, muscle, museum, mushroom, musket, mustache, mustard, nachos, nail, nail file, nail polish, napkin, narwhal, nature, navy, neck, needle, neighbor, neighborhood, nerd, nest, network, newspaper, nickel, night, nightclub, nightmare, ninja, noob, noodle, north, nose, nose hair, nose ring, nosebleed, nostrils, notebook, notepad, nothing, notification, novel, nugget, nuke, nun, nurse, nut, nutcracker, nutmeg, nutshell, oar, observatory, ocean, octagon, octopus, office, oil, old, omelet, onion, open, opera, orange, orangutan, orbit, orca, orchestra, orchid, organ, origami, ostrich, otter, outside, oval, overweight, owl, oxygen, oyster, paddle, page, pain, paint, paintball, pajamas, palace, palette, palm, palm tree, pan, pancake, panda, panpipes, panther, pants, papaya, paper, paper bag, parachute, parade, parakeet, parents, park, parking, parrot, party, password, pasta, pastry, path, patient, patio, patriot, pause, pavement, paw, peace, peach, peacock, peanut, pear, peas, peasant, pedal, pelican, pencil, pencil case, pencil sharpener, pendulum, penguin, peninsula, penny, pensioner, pepper, pepperoni, perfume, periscope, person, pet food, pet shop, petal, pharmacist, photo frame, photograph, photographer, piano, pickaxe, pickle, picnic, pie, pig, pigeon, piggy bank, pigsty, pike, pill, pillar, pillow, pillow fight, pilot, pimple, pin, pinball, pine, pine cone, pineapple, pink, pinky, pinwheel, pipe, pirate, pirate ship, pistachio, pistol, pitchfork, pizza, plague, planet, plank, plate, platypus, player, playground, plow, plug, plumber, plunger, pocket, pogo stick, point, poison, poisonous, poke, polar bear, policeman, pollution, polo, pond, pony, ponytail, poodle, poop, poor, popcorn, pope, poppy, popular, porch, porcupine, portal, portrait, positive, postcard, poster, pot, pot of gold, potato, potion, pound, powder, prawn, pray, preach, pregnant, present, president, pretzel, price tag, priest, prince, princess, printer, prism, prison, pro, procrastination, professor, programmer, promotion, protest, provoke, prune, pub, pudding, 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Percy Jackson and the Olympians Season 1 Episode 5 (pt 1)

I know this took a really long time, hope you guys like it.
If you work for Disney, this is a pitch.

Cast
Jack Dylan Grazer as Percy Jackson
Cassidy Nugent as Annabeth Chase
Nick Palatas as Grover Underwood
Liv Tyler as the Nereid
Sylvester Stallone as Gabe Ugliano
Barbra Walters as herself
Vin Diesel as Crusty
Idris Elba as Charon
Andy Serkis as Evil Voice
Hugo Weaving as Hades
Dwayne Johnson as Ares

Percy Jackson and the Olympians:
Season one episode five: “And I Thought Airport Security Was Ridiculous” or “Will the Real Lightning Thief Please Stand Up?” screenplay
INT – LAS VEGAS TAXI CAB – EARLY NOON
PERCY, ANNABETH and GROVER get into the back of a taxi cab.
CABBY:
(Bored, uninterested, cigar in mouth)
Where to, kids?
ANNABETH:
(Calm, confident)
Los Angeles, please.
CABBY:
(Raises eyebrow, puffs on cigar)
Dat’s three hundred miles from here, miss. You’ll have to pay upfront.
ANNABETH:
Do you take casino debit cards?
CABBY:
Depends. I’ll have to give it a swipe.
ANNABETH hands the cab driver her LotusCash card, and he looks at it skeptically. He rolls his eyes and swipes it, and the meter begins rattling and the lights on it flash. When an infinity symbol appears on the meter, the cabby’s cigar drops out of his mouth in shock.
CABBY:
(Shocked, excited)
W-where in Los Angeles, your highness?
ANNABETH:
(Sits up a little, smiles)
Santa Monica pier, please. Get us there by evening, and you can keep the change.
The cabby slams down the gas pedal, and several cars honk at him as he flies down the street. As they head through the Mojave desert, PERCY tells ANNABETH and GROVER about the dream he had before they went to the Lotus Hotel and Casino.
PERCY:
… And then the voice in the pit saw me. He showed me my mother… and a black throne carved with faces screaming in agony. And then…
(Gulps)
… The undead soldiers put a red robe and a laurel of thorns on me… and then I became one of them.
GROVER:
Well that got dark fast.
PERCY:
There’s something else. The guy in the cloak, the Lightning Thief, called the voice something… The… “Something” One…
ANNABETH:
(Disappointed, blunt)
Well that’s incredibly unspecific. Was it the Rich One? The Silent One? Those are both nicknames for HADES.
PERCY:
(Unsure)
Maybe…
GROVER:
Well, the throne sounds like the way HADES’S throne is described. Black obsidian carved with faces of damnation.
PERCY:
Yeah but… the throne wasn’t the main part of the dream. And the voice in the pit… I dunno, it just doesn’t feel like the voice of a god. It seemed… older.
ANNABETH’S eye get wide with dread.
PERCY:
(Concerned)
What? What’s wrong?
ANNABETH:
(A bit uneasy)
N-nothing. I was just thinking… no. It has to be HADES. He probably sent the Lightning Thief to steal the MASTER BOLT, and something must’ve went wrong-
PERCY:
Like what?
ANNABETH:
I-
(Reluctant)
-I don’t know. But to steal something as important as the MASTER BOLT, and the fact that ZEUS has his best trackers on the job, a lot of stuff could go wrong. So, the thief could’ve hidden the bolt, or maybe even lost it. Anyway, the thief failed to deliver the BOLT to HADES, that’s what the voice in your dream said, right? The Lightning Thief failed. That explains what the Furies were looking for when they attacked us on the bus. They probably thought we had the BOLT.
PERCY notices a hint of anxiety in ANNABETH’S eyes, and sees that she seems to be shaking a bit.
PERCY:
(Suspicious, confused)
But… if HADES thinks I already have the BOLT, why would I be coming to the UNDERWORLD?
GROVER:
To blackmail him into giving your mom back.
PERCY:
(Surprised)
You know, you have pretty dark thoughts for a goat.
GROVER:
(Blunt)
Thanks.
PERCY:
But… the voice said he was waiting for two items. If the MASTER BOLT’S one, what’s the other?
GROVER shrugs.
PERCY:
(Turns to ANNABETH, knowing look in his eyes)
You know what it is, don’t you? The voice in the pit?
ANNABETH:
(Hesitant, worried)
PERCY, I… let’s not talk about it. It’s probably HADES.
PERCY:
(Thinking)
I just… I just feel like there’s something we’re still missing.
ANNABETH:
(Uneasy)
Well, I guess we’ll find the answer in the UNDERWORLD.
PERCY forlornly looks out the window at the desert scenery whizzing past.
EXT – SANTA MONICA BEACH - SUNSET
The kids head to the edge of the surf.
ANNABETH:
Well? What now?
PERCY stares out over the ocean, and gets a longing look in his eyes. He takes a deep breath, taking in the ocean air, and slowly steps into the water.
ANNABETH:
(Surprised, worried)
PERCY? What are you-
PERCY ignores her, and continues walking into the water.
GROVER:
Dude, do you have any idea how polluted that water is?
ANNABETH:
(Concerned)
PERCY, get out of there. You’ll grow a third-
Once PERCY gets chest deep into the water, he dives under, disappearing from ANNABETH and GROVER’S view.
EXT – UNDER THE PACIFIC OCEAN – SAME TIME
PERCY holds his breath at first, then remembers he can breathe underwater, and lets himself breathe normally.
PERCY:
That’s gonna take some getting used to.
He looks around the water, curious, then notices a mako shark right beside him.
PERCY
(Startled, jumps)
Ah!
PERCY calms down when he realizes the shark is not trying to harm him, and it nuzzles up against him like a dog. PERCY hesitantly touches the shark’s dorsal fin, and it bucks gently, inviting PERCY to hold on tighter. PERCY grabs onto the shark’s fin, and it takes off, blasting through the water like a rocket, pulling PERCY along.
PERCY:
(Surprised)
Whoa, boy!
The shark pulls PERCY deeper and deeper into the ocean.
PERCY:
(Slightly worried)
Where are you taking me?
The shark begins to slow down, and PERCY catches his breath when they come to a huge, gaping, pitch black canyon.
WOMAN’S VOICE: (O.S.)
(Quiet, gentle, far away)
PERSEUS…
PERCY is surprised to hear the voice of the river spirit he spoke to in St. Louis.
WOMAN’S VOICE: (O.S.)
(Gentle)
PERCY JACKSON…
PERCY makes out a light in the darkness of the canyon, and it slowly gets bigger until he sees beautiful woman with black hair, her body glowing gently with white light, wearing a flowing, greenish-white silk dress. She dismounts, smiles, and gives PERCY a small bow. Her giant seahorse and the mako shark begin playfully chasing each other.
WATER SPIRIT:
(Smiling, kind)
You have come far, my hero. Well done.
PERCY awkwardly bows, as she did.
WATER SPIRIT:
(Small laugh)
You are prince, PERCY JACKSON, you need not bow to me.
PERCY:
You’re the spirit I talked to in the Mississippi River, aren’t you?
WATER SPIRIT:
Yes, child. I am a Nereid, a spirit of the sea. It was not easy for me to travel so far up river, but my freshwater cousins, the naiads, were able to help me sustain myself. The naiads honor your father, though they do not serve in his court.
PERCY:
And… you do? Serve in his court, I mean?
NEREID:
Indeed. I must say, it has been many long years since a son of the sea god has been born. My sisters and I have watched over you with great interest.
PERCY:
(Confused, a bit resentful)
If my dad’s so interested in me, why doesn’t he come talk to me in person?
A cold current rises out of the canyon, and almost knocks PERCY off his feet.
NEREID:
(Sad, gentle)
Do not judge the Lord of the Sea too harshly. Your father is incredibly busy; he now stands on the brink of an unwanted war. And apart from that, your father is forbidden from helping you directly. Gods mustn’t show favoritism, you know.
PERCY:
(Surprised, a bit sad)
Even to their own children?
NEREID:
Especially to their own children. However, the gods can work through indirect influences, which is why your father has sent me to give you a warning; and a gift.
The Nereid holds out her hand, and shows PERCY three gleaming white pearls.
NEREID:
You journey to the realm of HADES. Few have returned from that place; Orpheus, who possessed great musical skill, Hercules, who possessed great strength, Houdini, who could escape even the depths of TARTARUS. Have you any of these talents?
PERCY:
(Awkward)
Um… well… no.
NEREID:
(Kind smile)
But you possess something else, PERCY JACKSON. Gifts you have yet to know. The oracles have foretold great and terrible future for you, should you survive to manhood. Your father would not have you die before your time comes. Therefore, he wishes to give you these pearls. When you are in need, smash them at your feet.
PERCY:
(Tentatively takes the pearls)
… What do they do?
NEREID:
That depends on the manner of your need. But remember this; what belongs to the sea will always return to the sea.
PERCY:
(Stares at the pearls with wonder)
You said you also came to give me a warning. What is it?
NEREID:
(Leans forward)
Listen to your heart, or you shall fail. HADES feeds upon doubt and hopelessness. He will try to trick you into mistrusting yourself. Once you enter the Realm of the Dead, he will never willingly let you leave. You must keep strong, and have faith.
The Nereid mounts her giant seahorse, and slowly descends back into the dark canyon.
NEREID:
Good luck, PERCY JACKSON.
PERCY:
(Urgent)
Wait! Back in St. Louis, you told me not to trust “the gifts”. What gifts?
NEREID:
(Voice becoming distant)
Farewell, my young hero. Listen to your heart…
The Nereid disappears into the darkness, leaving PERCY alone with the mako shark. PERCY gives the pearls an empty look, then begins swimming back to the surface.
EXT – SANTA MONICA BEACH – A FEW MINUTES LATER
PERCY shows the pearls to his friends.
ANNABETH:
(Skeptical)
This can’t be good. No gift ever comes for free.
PERCY:
But… she just gave them to me. No strings attached.
ANNABETH:
You ever heard the saying, “No such thing as a free lunch”? It’s an Ancient Greek saying that works pretty well in English, especially in America. There will be a price, just wait and see.
PERCY puts the pearls in his pocket, a slightly worried/disappointed look on his face. Later, as night falls, the kids cautiously wander around L.A., police sirens blaring in the back ground. ANNABETH notices a cop car coming, and pulls the boys into an alley. Once the cop car passes, they cautiously leave the alley.
PERCY:
(Relieved)
Phew… that was a close-
PERCY stops mid-sentence when he sees a his stepdad GABE, who is sitting with a pretty blonde woman, being interviewed by Barbra Walters on a TV in an appliance store.
GABE: (ON TV SCREEN)
(Feigning grief)
Honest, Ms. Walters, if it weren’t for Sugar here, my grief counselor, I… I don’t know what I’d do. My stepson took everything I care about… my wife… my car… I just…
GROVER:
For some reason I don’t think she’s a grief counselor.
GABE:
(Wipes away fake tear)
I’m sorry, I have a hard time talkin’ bout it.
BARBRA WALTERS:
(Overly dramatic, turns to camera)
There you have it, America. A man torn apart. An adolescent boy with serious issues. Here’s the last known photo of the troubled young fugitive, taken in Denver, Colorado, about a week ago.
A grainy image of PERCY, ANNABETH and GROVER talking to ARES outside the diner in Denver comes up on the screen next to Barbra Walters.
BARBRA WALTERS:
(Over dramatic)
Who are the other children in this photo? Who is the man with them? Is PERCY JACKSON simply a delinquent, a terrorist, or perhaps the brainwashed victim of a frightening new cult? When we come back, we’ll chat with leading child psychologist. Stay tuned, America.
PERCY’S face becomes twisted with fury, and GROVER gently grabs him by the shoulder.
GROVER:
Come on, dude. Let’s get going.
The kids begin wandering around L.A., and become nervous when they notice some shady people hanging around. They past by some people who look like gangbangers, bums, and various other suspicious looking people.
GRUFF MALE VOICE: (O.S.)
Hey, kid!
PERCY, startled, stops, and a homeless looking man comes out of an alley.
HOMELESS MAN:
(Fidgeting)
Spare some change?
PERCY:
(Awkward, nervous)
Um… sorry, no.
Several other bums come out of the dark alley, and when the kids try to run, several bums come up from behind them, staring the kids down threateningly. The first bum pulls out a switch blade, and PERCY uncaps Riptide, shocking the bums. PERCY swings his blade at the bum leader, but it passes through him as if he were a hologram.
HOMELESS MAN:
(Shocked)
What the-!?
PERCY:
(Surprised, disappointed)
Oh right, I, uh… I forgot about that.
ANNABETH kicks one of the bums in the crotch, causing him to crumple to the ground in pain.
ANNABETH:
(Urgent)
Run!
The kids start running down the sidewalk, the bums chasing after them, shouting at them to come back. The kids rush around a corner, and ANNABETH sees an open shop called “CRUSTY’S WATER BED PALACE”.
ANNABETH:
There!
The kids run into the shop, hide behind a display bed in the window, and the bums run past.
GROVER:
(Relieved)
Phew… I think we lost them.
MALE VOICE: (O.S.)
Lost who?
PERCY, ANNABETH AND GROVER, IN UNISON:
(Startled, jump)
Ah!
The kids turn around to see a tall, pale, bald man in a tacky leisure suit and silver chains around his neck, standing right behind them.
TALL BALD MAN:
(Grinning creepily, showing off yellow teeth)
How ya’ll doin? I’m Crusty.
PERCY:
(Holding back a laugh, quiet)
Yes, you are.
CRUSTY:
(Raises eyebrow)
Hm?
PERCY:
(Slightly embarrassed, awkward)
I said, uh… sorry to barge… in.
CRUSTY:
Hidin’ from them lowlifes, huh? Yeah, they hang around here every night. I get a lotta people comin’ in here cuz of them. So…
(Gestures around shop)
… Can I interest you kids in a water bed?
PERCY:
(Uncomfortable)
Um… I mean, uh… I don’t really think I need-
CRUSTY gracefully sweeps up behind PERCY, grabs him by the shoulders, and pushes him deeper into the shop.
PERCY:
Uh, okay, this is weird…
CRUSTY proudly gestures to a vibrating bed with lava lamps and black satin sheets.
CRUSTY:
Million hand massage. Why don’t you lie down? Hell, take a nap, I don’t care.
PERCY:
(Anxious)
Um, no, I think we’ll be leave-
GROVER:
(Excited)
Dude, million hand massage?! No way!
GROVER jumps into the massage bed.
GROVER:
(Voice vibrating)
O-oh d-dude, th-this is s-so s-sweet!
CRUSTY:
(Disappointed, stroking chin)
Hmm, not quite…
PERCY:
(Uneasy)
Huh? Not quite what?
CRUSTY:
(Takes ANNABETH by the shoulder)
Do me a favor, honey, and try this one over here.
ANNABETH:
(Uncomfortable)
I… but…
CRUSTY ushers ANNABETH over to a bed, and tries pushing her into it.
ANNABETH:
(Angry)
Hey! Get your hands off-
CRUSTY:
(Snaps fingers)
Ergo!
Ropes grow out from under the bed, and strap ANNABETH down to the mattress.
ANNABETH:
(Panicking, screaming)
Hey! LET ME GO!
GROVER tries to get out of his bed, but ropes tie him down as well.
GROVER:
(Alarmed)
I-it’s n-not s-sweet a-anymore, d-dudes!
PERCY:
(Steps back, shocked)
What the hell are you-
CRUSTY:
(Quickly places hand behind PERCY’S neck)
Whoa, take it easy, kid. I’ll get you your own bed in a sec.
PERCY:
(Assertive, serious)
Let my friends go.
CRUSTY:
(Calm, friendly)
Oh don’t worry, I will. Soon as I make ‘em fit.
PERCY:
(Confused, angry)
Fit? What do you-
CRUSTY:
Lemme explain. All the beds are exactly six feet. Your friends are too short, see, so I gotta stretch ‘em out a bit. Can’t stand imperfect measurements…
CRUSTY snaps his fingers again, and more ropes wrap around GROVER and ANNABETH’S feet and arms, and begin slowly stretching them. PERCY watches in horror as his friends scream in pain.
PERCY:
(Angry, shouting)
Let them go, now!
CRUSTY:
Don’t worry, they only need a few inches. Hell, they might even survive! Now, why don’t we get you set up with a bed you like, huh?
ANNABETH:
(Screaming in pain)
PERCY!!!
GROVER:
(Screaming in pain)
HELP!!!
PERCY:
(Suspicious)
Your name’s not really CRUSTY, is it?
CRUSTY:
Legally, it’s PROCRUSTES.
PERCY:
The Stretcher. The one who tried to kill Theseus with hospitality.
PROCRUSTES:
(Grinning)
That’s me. But who can pronounce Procrustes? ‘Crusty’ on the other hand, much easier to market.
PERCY:
(Eyes get wide, gets an idea)
Uh… yeah! I totally agree. Has a nice ring to it.
PROCRUSTES:
(Flattered)
You think so?
PERCY:
Oh, absolutely. And the craftsmanship on these beds is simply fabulous.
PROCRUSTES:
(Grinning)
I tell my customers that all the time. I mean, how many beds have you seen with lava lamps built into the headboards?
PERCY:
(Shrugging)
Not too many.
PROCRUSTES:
Exactly!
ANNABETH:
(Angry, confused, screaming in pain)
PERCY!!! WHAT THE HELL ARE YOU DOING?!?
PERCY:
(Dismissive)
Don’t mind her. She couldn’t never understand the art of a well crafted bed.
PROCRUSTES:
(Sighing, disappointed)
None of my customers do. Never exactly six feet, so inconsiderate. And then they have the nerve to complain about the fittings!
PERCY:
So… what do you do if they’re taller than six feet?
PROCRUSTES:
Oh, easy fix. I just center the customer best I can, then grab my trusty friend here-
(Lets go of PERCY’S neck, reaches behind desk, pulls out huge, double sided bronze axe)
- And I lop off whatever hangs off either side!
PERCY:
(Surprised, nervous)
Oh… well, I mean, that’s just perfectly sensible.
PROCRUSTES:
(Excited)
Oh, you have no idea what it feels like to finally have an intelligent customer!
PERCY worriedly look over to his friends, ANNABETH gasping for air, struggling against the ropes, GROVER making strangled gurgling sounds.
PERCY:
So… CRUSTY, my man, this bed…
(Gestures to giant heart shaped bed with red satin sheets)
… Does it really have dynamic stabilizers to stop wave motion?
PROCRUSTES:
Sure does. Why don’t you give it a try?
PERCY:
(Stroking chin, pretending to be interested)
Yeah, maybe I will. But… would it work even for a big guy like you?
PROCRUSTES:
Absolutely.
PERCY:
Really? No waves at all?
PROCRUSTES:
None. Guaranteed.
PERCY:
(Pretending to be skeptical)
No way.
PROCRUSTES:
Way.
PERCY:
Prove it.
PROCRUSTES puts his axe down, lies in the bed, and pats the mattress.
PROCRUSTES:
See? No waves at all-
PERCY:
(Snaps fingers)
Ergo!
Ropes spring out of the sides of the bed, tying PROCRUSTES down to it, his head hanging off the top.
PROCRUSTES:
(Shocked, angry)
What the-?!
PERCY:
(Frowns, feigning disappointment)
Oooh, sorry, man. Looks like you don’t quite fit…
(Uncaps Riptide)
… Let me make a few adjustments.
PROCRUSTES:
(Anxious, gulps)
Whoa, uh, y-you drive a hard bargain, kid. Tell you what; let me go, and I, uh… I’ll give you thirty percent off any of the floor models!
PERCY:
(Sarcastic, pretending to consider offer)
Really? Any of the floor models?
PROCRUSTES:
Y-yep! A-and no money down. And no interest for six months.
PERCY:
Hm. That’s a pretty tempting offer. But I think I have a better one.
PROCRUSTES:
(Curious)
Really? What’s that?
PERCY:
(Raises Riptide, aiming for PROCRUSTES’S neck)
Go to TARTARUS.
PROCRUSTES:
(Frowns)
That’s not a-
PERCY swings Riptide down, and chops off PROCRUSTES’S head, turning the giant salesman to yellow dust and black smoke, then quickly cuts GROVER and ANNABETH’S ropes.
PERCY:
(Concerned)
You alright?
ANNABETH:
(Groaning)
Define “alright”.
PERCY:
(Smirks)
You look taller.
ANNABETH:
(Irritated)
Very funny. Could you maybe be faster saving us next time?
PERCY heads behind CRUSTY’S desk, and begins flipping through papers. He finds a pouch of drachmas, and puts them in his pocket, then finds a map.
PERCY:
So, who’s ready to go to the UNDERWORLD?
GROVER:
(Groaning)
Dude, give me a sec…
(Stretches, back makes sickening ‘pop’ sound)
Oooo, that was good. Okay, I’m ready.
PERCY:
Good.
(Holds up map he found on CRUSTY’S desk)
Because it’s right around the block.
EXT – VALENCIA BOULEVARD – A FEW MINUTES LATER
The kids stand outside of a record store with a sign made of black marble engraved with gold lettering that reads: DOA RECORDING STUDIOS, and stenciled words on the glass door that reads: NO SOLICITING, NO LOITERING, NO LIVING.
ANNABETH:
Well, this was not what I was expecting.
PERCY:
What were you expecting?
ANNABETH:
(Shrugging)
I dunno. Like, a hole by the Hollywood sign that opens when you read some Ancient Greek graffiti?
(Looks directly into the camera)
PERCY:
(Confused)
… Okay, whatever. Anyway, you guys remember the plan?
GROVER:
(Nervous)
Yep. The plan. Love the plan.
ANNABETH:
(Critical, curt)
And what if the plan goes wrong?
PERCY:
(Trying to be reassuring)
Oh come on, don’t be so negative, ANNABETH.
ANNABETH:
(Sarcastic)
Oh yes, PERCY. We’re about to enter the Land of the Dead, but I’m sure if we don’t think negative, we’ll be just fine.
PERCY takes the Nereid’s pearls out of his pocket, and stares at them glumly.
ANNABETH:
(Kind, places hand on PERCY’S shoulder)
I’m sorry, PERCY. You’re right. Well make it.
ANNABETH gives GROVER a nudge.
GROVER:
(Nervous, trying to be reassuring)
Y-yeah! I mean, we’ve made it this far, right? We’ll get the BOLT, save your mom, and save the world.
PERCY:
(Smiles, then gets serious)
Alright. Let’s kick some UNDERWORLD ass.
INT – DOA RECORDING STUDIOS – SAME TIME
The kids enter DOA, Muzak playing softly. The walls are steel gray, the furniture black leather. There are people hanging about the lobby, but at closer glance, they are slightly see through, as if they were made of smoke. The kids head to the main desk, which is raised up on a podium. The security guard behind the desk has a military style haircut, dyed bleach blonde, wearing tortoiseshell shades and a white silk Italian suit, with a black rose pinned to his lapel, and a silver name tag.
PERCY:
(Leans forwards, reads name tag, bewildered)
Your name is CHIRON?
SECURITY GUARD:
(Leans over, smiling, soothing voice)
What a precious lad you are. Tell me, do I look like a centaur?
PERCY:
(Slightly embarrassed)
N-no.
SECURITY GUARD:
Sir.
PERCY:
No, sir.
SECURITY GUARD:
(Gestures to name tag)
Take a closer look, now. It’s C-H-A-R-O-N. Now say it with me, CARE-ON.
PERCY:
(A bit irritated)
CHARON.
CHARON:
Ah-mazing. Now, Mr. CHARON.
PERCY:
(Rolls his eyes)
Mr. CHARON.
CHARON:
Well done. I do hate being confused with that old horse. Now, how may I help you little dead ones?
PERCY looks over at ANNABETH.
ANNABETH:
(A bit uncomfortable)
Well, we uh, wanna go to the UNDERWORLD.
CHARON:
(Blunt, a bit surprised)
Oh. Well, that’s refreshing.
ANNABETH:
(Confused)
I, uh- it is?
CHARON:
Oh, absolutely. Just straightforward and honest, no screaming, no “Oh, please, Mr. CHARON, please give me another chance!”.
(Grins, clasps hands)
So, how did you loves die?
PERCY clears his throat.
GROVER:
(Nervous)
Oh! We uh, we drowned. In a bathtub.
CHARON:
(Raises eyebrow)
All three of you at once?
PERCY:
(Awkward)
I-it was a really big bathtub.
CHARON:
(Blunt)
Naturally. I don’t suppose you have coins for passage, though. If you were adults, I could charge your American Express, or add the ferry fee to your last cable bill. But children…
(Sighs, sad)
… Alas, they never die prepared, it seems. I’m afraid you’ll have to take a seat for a few centuries.
PERCY:
Oh, we have coins.
(Places three drachmas on the desk)
CHARON:
(Licks lips, excited)
My my… real golden drachmas… I haven’t seen those in…
(Hand hovers over drachmas, becomes suspicious)
Here now, just a minute ago, you read my name tag wrong. Are you dyslexic, mate?
PERCY:
(A bit nervous)
No, I’m dead.
CHARON:
(Leans forward, stares the kids down)
You’re not dead.
(Sniffs the air, disdainful)
Two godlings and a satyr. I should have known.
PERCY:
(Awkward)
Okay, first of all, I didn’t want to be a half-blood, and second, we really need to get to the UNDERWORLD.
CHARON makes a strange, growling sound in his throat, and the spirits waiting around the lobby start moving around, restless, lighting cigarettes, fidgeting with their watches, etc.
CHARON:
Why don’t you leave now, and I’ll just forget I saw you.
CHARON starts to reach for the drachmas, but PERCY snatches them away.
PERCY:
(Serious, assertive)
No service, no tip.
CHARON growls again, the spirits start banging on the elevator door.
PERCY:
(Pretending to be disappointed)
It’s really a shame. We had more to offer.
PERCY holds up the pouch of drachmas he took from CRUSTY’S place, pulls out a fistful of the golden coins, and lets them run through his fingers.
CHARON:
(Slightly hungry look on face)
You think I can be bought, godling? Hmmm, just out of curiosity, how much you got there?
PERCY:
(Polite)
A lot. So… what’s your pay like, huh? HADES being good to you, or…?
CHARON:
(Annoyed)
Ugh, you don’t know the half of it. Babysitting these spirits for eternity, always with “Please don’t let me be dead”, “Please let me go in for free”, all day, everyday. I haven’t had a raise in almost three thousand years. I mean, look at me.
(Gestures to his suit)
… You think dressing this good is cheap?
PERCY:
(Nodding, slowly drops a few drachmas on the desk)
Clearly, you deserve better wages as, uh… compensation for the, um… mentally taxing environment you work in.
PERCY glances over at ANNABETH, who quickly nods approvingly.
CHARON:
You know, mate? I think you might be starting to talk some sense.
(Strokes chin, thinking)
Hm… boat’s almost full anyway… tell you what, lad. While you’re talking to the boss man, if you were to mention something about giving me a raise…
PERCY:
I guess I could drop a subtle hint or two.
CHARON:
(Smiles coldly, grabs drachmas)
Come along, then.
CHARON begins pushing through the spirits of the dead, the kids follow him. As CHARON pushes through the spirits, they whisper and wail incomprehensible gibberish.
CHARON:
Freeloaders.
CHARON opens the elevator doors, and they get in with several spirits already in the elevator.
CHARON:
(Turns to face the spirits still in the lobby)
No one get any ideas while I’m gone. And if anyone changes the station from easy-listening again, you’ll all be waiting here for another thousand years.
The elevator doors close, and CHARON slides a key card into the slot on the panel, and the elevator begins to descend.
ANNABETH:
(Uncomfortable)
So… what happens to the spirits in the lobby?
CHARON:
(Blunt)
Nothing.
ANNABETH:
Oh… for how long?
CHARON:
Forever. Or until I’m feeling generous.
ANNABETH:
(Curt, sarcastic)
Well that’s fair.
CHARON:
Nothing about death is fair, love. You’ll find that out for yourself soon enough where you’re heading.
PERCY:
(Confident)
We’ll get out alive.
CHARON:
(Dry)
Ha.
Suddenly, PERCY becomes a bit woozy, blinks a few times, and sees that CHARON’S Italian suit has been replaced by a gray tunic and a black cloak, and his tortoiseshell shades have disappeared, revealing his eyes to be empty black pits. PERCY notices the modern clothes of the spirits become tattered gray cloaks.
CHARON:
Well?
PERCY:
(Realizes he was staring at CHARON’S strange eyes)
N-nothing.
CHARON’S face slowly becomes transparent, showing off his grinning skull. The elevator suddenly starts swaying.
GROVER:
(Holds his hand up to his mouth as if about to vomit)
Oh, dude… I’m gonna be sick…
PERCY becomes a bit woozy again, and suddenly the elevator has become a wooden barge, gently drifting down an oily, black river littered with all sorts of things, from college diplomas, dolls, money, and jewelry.
ANNABETH:
The River Styx… it’s so…
CHARON:
Polluted. For thousands of years, the spirits of the dead have thrown in everything they can’t take with them; hopes, dreams, wishes that never came true. Irresponsible waste management, if you ask me.
Mist begins curling off the river, PERCY glances up to see huge stalactites, and then sees a strange, poison-green light glowing faintly in the distance. PERCY and ANNABETH begin nervously looking around at the spirits around them, and ANNABETH grabs PERCY’S hand. CHARON rows down the river a bit, and soon, they find themselves approaching the shores of the UNDERWORLD, craggy rocks and black volcanic sand, and about a hundred yards up the shore, a huge, stone wall that seems to go on forever in either direction. The kids become more uneasy when they here a deep, powerful howling sound somewhere in the distance.
CHARON:
(His face almost entirely transparent)
Ol’ three face is hungry. Too bad for you, godlings.
The boat slides up onto the black shores, and PERCY sadly watches the spirits shuffle out of the boat. PERCY, ANNABETH and GROVER hesitantly depart the boat.
CHARON:
So long, mates. I’d wish you luck, but there’s none down here.
CHARON begins rowing away.
CHARON:
Oh, and don’t forget to mention my raise.
CHARON eventually disappears from PERCY’S sight, and the kids forlornly trudge up the path with the spirits. As they get closer to the gate, PERCY sees that the gates of the UNDERWORLD seem to be modeled after airport security, with three different entrances with a sign over them that reads: YOU ARE NOW ENTERING EREBUS. Beyond the gates, there are some tollbooth-like structures manned by ghoulish black robed figures like CHARON. PERCY notices lots of spirits moving right along to a gate with a sign over it that reads: EZ DEATH.
PERCY:
(Points to quick moving line)
What do you make of that?
ANNABETH:
Probably goes to the FIELDS OF ASPHODEL. It’s the place where spirits go if they’re too scared to face judgment in court.
PERCY:
(Surprised)
There’s a court for the dead?
ANNABETH:
Yep. There’s three judges, and HADES switches them around once in a while. King Minos, Thomas Jefferson, Shakespeare, people like that. The judges look at a person’s life, and if they were really good, they get to go to ELYSIUM. If they were really bad, the judges decide on a punishment. But for most people… well, most people never do anything really special in their lives, good or evil, so they go to the FIELDS OF ASPHODEL.
PERCY:
Oh… and… what exactly happens in ASPHODEL?
GROVER:
Imagine wandering around in a wheat field.
PERCY:
Well, that doesn't sound so-
GROVER:
Forever.
PERCY:
… Oh. I guess that would kinda suck.
GROVER:
(Eyes wide with fear, points to something)
Not as much as that.
PERCY and ANNABETH look where GROVER is pointing, and see two black robed ghouls grab one of the spirits in line, who begins sniffing him down. They ghouls growl angrily, and begin dragging the shrieking spirit away towards one of the gates.
PERCY:
(Worried, a bit scared)
Where are they taking him?
GROVER:
(Gulps)
FIELDS OF PUNISHMENT, probably. The Furies will set up whatever punishment the judges decide on.
As the kids slowly approach the gates, they hear the howling sound again, but still can’t see where it is coming from. As they get closer to the gates, a huge, a shadowy figure slowly becomes visible, and starts to form the dark, transparent shape of a massive three-headed dog, towering over them, growling.
PERCY:
(Petrified)
H-he’s a rottweiler?
ANNABETH:
(Slowly turns head towards PERCY)
Wow, PERCY. There is, standing in front of us, a three-headed dog twice the size of an elephant, with teeth the size of cinder blocks, and more than likely wants to make us his midnight snack, and the first thing you think to say is, “He’s a rottweiler”?
PERCY:
(Awkward)
I’m just trying to ease the tension.
The kids slowly approach CERBERUS, and notice the giant dog is becoming more visible.
PERCY:
(Curious)
I’m starting to see him better… why?
ANNABETH:
(Gulps, scared)
Well… it’s probably because we’re becoming closer to death.
CERBERUS stoops one of his heads, and begins sniffing.
PERCY:
(Grim)
He can smell the living.
GROVER:
(Trembling with fear)
Yeah. B-b-but it’s okay, cuz we g-g-gotta plan, right?
ANNABETH:
(Small, quiet, terrified)
Yeah. Th-th-the plan.
The kids inch closer the CERBERUS, and the three-headed dog barks so loud, the world seems to shake.
PERCY:
GROVER? Translation?
GROVER:
I, uh, don’t think humans have a four letter word that translates exactly.
PERCY reaches into his backpack, pulling out a broken bedpost.
PERCY:
(Nervous, trying to be calm)
H-hey boy, I bet they don’t play with you much down here, huh?
CERBERUS lets out a thunderous bark.
PERCY:
(Gulps)
G-good boy…
(Waves the stick around)
Y-you see the stick?
CERBERUS’S middle head follows the stick, the other two heads fixed directly on PERCY.
PERCY:
Fetch!
PERCY throws the bedpost, and CERBERUS watches it, unflinching. The stick disappears into the gloom, and splashes into the River Styx. CERBERUS turns his three heads back onto the kids, and growls menacingly.
GROVER:
Um, PERCY?
PERCY:
Yeah?
GROVER:
Just thought you should know, CERBERUS says we have ten seconds to pray to the god of our choice before we become Cerby snacks.
CERBERUS begins snarling, saliva dripping from his three jaws, and ANNABETH’S eyes get wide.
ANNABETH:
Wait! I have an idea.
(Start rifling through backpack)
CERBERUS gets into an attack position.
GROVER:
Um, so I’m thinking maybe we should run now?
ANNABETH:
(Frantically looking through backpack)
Hold on!
CERBERUS roars, and starts to lunge forward when ANNABETH whips a red rubber ball out of her backpack, and the giant dog stops mid lunge, curious.
ANNABETH:
See the ball, boy? You want the ball? Sit!
CERBERUS cocks his heads, confused.
ANNABETH:
(Assertive)
Sit!
To PERCY and GROVER’S surprise, CERBERUS sits, crushing several spirits, who pass through him, shouting angrily in some sort of gibberish.
ANNABETH:
(Pleased)
Good boy!
ANNABETH throws the ball, which CERBERUS catches in his middle mouth. The other two heads start snapping at the ball.
ANNABETH:
Drop it!
CERBERUS whimpers, and gently drops the ball at ANNABETH’S feet, almost bitten in half and covered in slobber.
ANNABETH:
(Picks up ball)
Good boy.
(Glances back at PERCY and GROVER)
Go. EZ DEATH line, it’s faster.
PERCY:
(Worried, hesitant)
But-
ANNABETH:
Go!
PERCY and GROVER reluctantly start inching forward, CERBERUS growls.
ANNABETH:
Stay! You want the ball? Then stay!
PERCY:
(Worried)
What about you?
ANNABETH:
(Slightly nervous)
I know what I’m doing, PERCY. Kinda.
PERCY and GROVER cautiously walk under the giant dog’s legs.
ANNABETH:
Good dog!
ANNABETH throws the ball to CERBERUS, and quickly walks under him while the three heads fight over the ball.
PERCY:
(Impressed)
How’d you do that?
ANNABETH:
(Catching breath)
Obedience school. When I was really little, my dad got a doberman, and-
GROVER:
(Urgent)
Dudes, less talking, more running.
The kids bolt for the EZ DEATH line, and ANNABETH stops when she hears CERBERUS whining behind her. She turns around to face him, and sees the giant dog panting, the ball torn to bits at his feet.
PERCY:
(Worried)
ANNABETH?
ANNABETH:
(Shaky voice, sad smile)
Good boy. I’ll bring you another ball soon. Would you like that?
CERBERUS whines, and lower his three heads.
ANNABETH:
(Petting CERBERUS’S head, holding back tears)
G-good boy. I’ll visit you, okay? I… I promise.
PERCY:
(Sad, hesitant)
ANNABETH… we have to go.
ANNABETH sadly walks away from CERBERUS, and passes through the EZ DEATH line with the boys. As they walk through the metal detector, alarms begin blaring, and CERBERUS starts barking.
AUTOMATED VOICE:
Unauthorized possessions! Magic items detected!
PERCY:
(Urgent)
Run!
The kids run through the gate into the FIELDS OF ASPHODEL, pushing through disgruntled spirits as black robed ghoulish security guards chase after them, shrieking and wailing. The kids scramble down the ridge of a road, and hide in the rotten trunk of a large, black tree. The ghouls run past the tree, still wailing and shrieking. The kids stay in the trunk for a bit to make sure the ghouls are gone.
GROVER:
Your plans suck, dude.
PERCY:
(Irritated)
Yeah, well, you’re a donkey.
(Takes quick look around the corner to make sure it’s safe)
Alright, they’re gone. We should-
PERCY stops mid-sentence when he notices ANNABETH sniffing and wiping tears from her eyes, and hears CERBERUS howling mournfully in the distance.
PERCY:
(Gently places hands on ANNABETH’S shoulders)
Come on. We have to get out of here.
ANNABETH nods, wiping the last of the tears from her eyes, and takes PERCY’S hand.

Part 2 will be out soon.
submitted by TheGhostofHomer to camphalfblood [link] [comments]

(OFFER) . Sword in the Stone . Little Mermaid . Avengers . Avengers AOU . Iron Man 3 . CA Winter Soldier . (REQUEST) . Hercules . Aristocats . Lilo & Stitch . Bug's Life . Ratatouille . Detective Pikachu* .

 
NEW ADDITIONS
 
FILM BUNDLES & COLLECTIONS & MISC
 
Disney / Marvel
..... Sorry, I don't use split Disney codes - only looking for unsplit Disney .....
  • 4K Guardians of the Galaxy Vol. 1 (Unsplit DMA / no DMR)
  • Bambi II DMC Exclusive (unsplit DMA / no DMR points)
  • Doctor Strange HD (unsplit DMA / no DMR points)
  • Planes (unsplit DMA / no DMR points)
  • Planes: Fire & Rescue (unsplit DMA / no DMR points)
  • Oz the Great & Powerful (unsplit DMA / no DMR points)
..... Sorry, I don't use split Disney codes - only looking for unsplit Disney .....
 
4K UHD MOVIES
  • Alien (MA 4K)
  • Despicable Me 2 (MA redeems 4K at iTunes)
  • Pitch Perfect 1 (MA choice of iTunes 4K or Vudu HD)
  • Bumblebee (iTunes 4K)
  • Mission Impossible: Fallout (iTunes 4K)
  • Hell or High Water (iTunes 4k)
  • Annihilation (iTunes 4K)
  • Saban's Power Rangers (iTunes 4K)
  • X-Men Days of Future Past (MA redeems 4K at iTunes)
  • X-Men Apocalypse (MA redeems 4K at iTunes)
  • Rise of the Planet of the Apes (MA redeems 4K at iTunes)
  • Fifty Shades of Grey (MA redeems 4K at iTunes)
  • Battleship (MA redeems 4K at iTunes)
  • Jack Ryan: Shadow Recruit (iTunes 4K)
  • XXX Return of Xander Cage (iTunes 4K)
  • Legend of Hercules (choice of iTunes 4k or Vudu HD)
  • Jurassic World (MA redeems 4K at iTunes)
  • Snow White & the Huntsman (Extended) (MA redeems 4K at iTunes)
  • iTunes 4K upgrade spreadsheet: https://docs.google.com/spreadsheets/d/1ZsJkCX4DIv2oeCKQ7zp2ArkR1qKEXCUuCMBbUtHtmh4/edit#gid=0
 
MA ELIGIBLE MOVIES: HD unless otherwise marked- MA eligible & will port to linked accounts
  • Despicable Me 1 (MA/Vudu HD)
  • Bourne Legacy (redeems @ Vudu)
  • Men in Black II
  • The Hangover Part III
  • Honey 3: Dare to Dance (choice of iTunes or Vudu)
  • 22 Jump Street (x2)
  • Broken City
  • The Campaign (HD @ MA)
  • Jack the Giant Slayer (HD @ MA)
  • The Lucky One (HD @ MA)
  • The Dark Knight Rises (HD @ MA)
  • Krampus (choice of iTunes or Vudu)
  • Curse of Chucky (choice of iTunes or Vudu)
  • Split (choice of iTunes 4K or Vudu HD)
  • Kingsman: Golden Circle (redeems HD @ MA)
  • Straight Outta Comption (choice of iTunes or Vudu)
  • The Young Messiah (redeems @ Vudu)
  • The Grey (choice of iTunes 4K or Vudu HD)
  • Unbroken (choice of Itunes or Vudu)
  • Happy Feet 1
  • Rio 2
  • After Earth
  • Secret Life of Walter Mitty
  • The Dark Tower
  • Argo
  • Harry Potter: Deathly Hallows Pt 2 (redeems HD @ MA)
  • Man of Steel (redeems HD @ MA)
  • Girl's Trip (redeems @ iTunes)
  • End of Watch (redeems @ iTunes)
  • Bad Words (redeems @ iTunes)
  • The Watch
  • Underworld Awakenings
  • Project X (redeems HD @ MA)
  • Get Hard (redeems HD @ MA)
  • The Apparition (redeems HD @ MA)
  • Seal Team Eight: Behind Enemy Lines
 
MOVIES: HD Paramount / Lionsgate / MGM - the following are not MA eligible and do not port to linked accounts
  • The Big Short (choice of iTunes or Vudu)
  • Safe (Vudu)
  • World War Z (choice of iTunes or Vudu)
  • Overdrive (iTunes)
  • Acrimony (iTunes)
  • All Eyez On Me (iTunes)
 
MOVIES: SD - will trade 2-for-1 for HD
(* The movies marked with an "L" are Lionsgate titles from dvds which will often redeem in HD. There is no guarantee that they will redeem in HD, however, and no way to check, so consider them SD for trading purposes.)
  • L Born to Win
  • L Frozen Ground
  • L Wild Card
  • L Sicario
  • L Last Stand
  • L Last Witch Hunter
  • L John Wick
  • L Twilight: Breaking Dawn Pt 2
  • Daddy's Home 2 (Paramount)
  • L Vendetta
  • L Backtrack
  • L Dragon Blade
  • L The Duel
  • L Escape Plan (x2)
  • L Hell or High Water
  • L The Homesman (Vudu)
  • L Maggie (Vudu)
  • L Mud (Vudu)
  • L Drift (Vudu)
  • Spring Breakers (A24 Vudu)
  • L John Wick (Vudu)
  • L Empire State (Vudu)
  • L Condemned 2 (Vudu)
  • L Criminal (Vudu) (x2)
  • L Sinister (choice of iTunes or Vudu)
  • L Warm Bodies (Vudu)
  • L Dredd new version (Vudu)
  • L Tyler Perry: Peeples (Vudu)
  • L Tyler Perry: The Haves & the Have Nots (Vudu)
  • L Tyler Perry: Temptation - Confessions of a Marriage Counselor (Vudu)
  • L Safe (Vudu) (x2)
  • Company of Heroes (MA)
  • The Company you Keep (MA)
  • Monuments Men (MA)
  • The Words (MA)
  • The Vow (MA)
  • Captain Phillips (MA)
  • Fury (MA)
  • Marine 6: Close Quarters (MA)
  • The Perfect Guy (MA)
  • This Is The End (MA)
  • Joe Dirt 2 (MA)
  • Arthur new version (MA)
  • Resident Evil: Retribution (MA)
  • Parker (MA)
 
MY WANT LIST - Here are a few specific titles I'm looking for:
  • Finding Dory (4K) unsplit
  • Cars 2 (4K) unsplit
  • This Means War
  • Knight & Day
  • Goosebumps 2 (4K)
  • Abominable (4K)
  • Pride & Prejudice & Zombies (4K)
  • Salt (4K)
 
USEFUL LINKS:
 
TRADED
  • (MA SD) Will Ferrell Triple Feature: Talladega Nights / Step Brothers / The Other Guys (MA SD)
  • Back to the Future Trilogy (MA HD redeems @ iTunes)
  • Weird Science (MA HD redeems @ iTunes)
  • Sixteen Candles (MA HD redeems @ iTunes)
  • Breakfast Club (MA HD redeems @ iTunes)
  • Avengers Age of Ultron HD (unsplit DMA / no DMR points)
  • The Sword in the Stone (unsplit DMA / no DMR points)
  • Monsters University** (unsplit DMA / no DMR points)
  • Iron Man 3 HD (unsplit DMA / no DMR points)
  • $3 Vudu credit - prefix VFVT (redeem by 9/18 - limit one per account)
  • $3 Vudu Credit - prefix VAU9 (redeem by 10/1 - limit one per account)
  • Get Smart (1965) - complete series/5 Seasons/138 episodes (Vudu SD)
  • Speed Racer (redeems HD @ MA)
  • Space Jam (redeems HD @ MA)
  • Crazy Stupid Love (redeems HD @ MA)
  • War Dogs (MA HD)
  • No Good Deed (MA HD)
  • 10,000 BC (MA HD)
  • 22 Jump Street (MA HD)
  • The Commuter
  • Knock Knock (Vudu)
  • Lawless (Vudu)
  • 12 Rounds 2: Reloaded
  • Tower Heist (redeems @ iTunes)
  • The Campaign
  • American Reunion Unrated (redeems @ Vudu)
  • Getaway (HD @ MA)
  • The Departed
  • American Girl 3: Isabelle Dances Into the Spotlight (MA redeems @ iTunes)
  • Walk the Line
  • Mistress America
  • Deadpool (MA redeems 4K at iTunes)
  • Monsters Inc (unsplit DMA / no DMR points)
  • Little Mermaid HD (unsplit DMA / no DMR points) don't think Little Mermaid codes can be split
  • TMNT (2007 animated Teenage Mutant Ninja Turtles)
  • Zero Dark Thirty
  • Flight (Vudu)
  • Good Man (Vudu)
  • Dying of the Light (Vudu)
  • The Amazing Spider-Man (MA)
  • Insidious: Chapter 3 (MA)
  • Roman J. Israel, ESQ. (MA)
  • 21 Jump Street (MA)
  • That's My Boy (MA)
  • Lost River (MA HD)
  • The Judge (MA HD)
  • Focus (MA HD)
  • Strawberry Shortcake: Snowberry Days (MA HD)
  • Teenage Mutant Ninja Turtles II Secret of the Ooze 1991 live action (MA HD)
  • Man on Fire (MA HD)
  • TMNT Teenage Mutant Ninja Turtles animated 2007 (MA HD)
  • Teenage Mutant Ninja Turtles: Turtles in Time live action 1993 (MA HD)
  • Scooby-Doo Moon Monster Madness (MA HD)
  • The Water Diviner (MA HD)
  • Skyfall (Vudu HDX)
  • Warrior (Vudu/FN/GP)
  • Abraham Lincoln Vampire Hunter
  • The Doors (iTunes 4K/Vudu HD)
  • Saw: The Complete Movie Collection - 1-7 Unrated does not include Jigsaw (Vudu HD*)
  • Premium Rush (MA HD)
  • 4K American Gangster: Unrated Extended Cut (MA 4K)
  • Tom & Jerry Winter Wackiness (Vudu SD)
  • Admission (MA HD redeems @ iTunes)
  • TMNT III Turtles in Time 1993 live action (MA HD)
  • Arrow Season 1 (Vudu HD)
  • 4K Casino (MA 4K)
  • Transporter Refueled (Vudu HD)
submitted by wewannawii to uvtrade [link] [comments]

Review and Suggestions

After playing Frostpunk a bajillion times, I decided to pick up Surviving Mars. I do love this genre, and the themes of "space (retro-)futurism" is particularly refreshing. It's a good game and I am thoroughly enjoying it, but there are also some problems--particularly in the mid-to-late game. As I've told my friends, it feels as though the game was released before it was actually ready, and that I'm playing a beta/pre-release.
I know what I'm about to say has probably been said before, but I wanted to weigh in on my suggestions and gripes about the game.
After Note: it's easy to gripe at things you like. So let me quickly say what I do love about the game: it's atmospheric, infinitely re-playable, and has gorgeous soundtracks and stunning visuals. I have to say after all the sci-fi, like Star Trek, became "Hollywoodized" and "Gritty", it's so......nice to have this game. It feels like what futurism should be. That opening music score..... good lord.
"Self-Sustaining vs. Export-oriented"
First, my experiences playing the game. Coming into this game blind--but not to city-builders in general-- I went with what I thought was a "Normal" game-- Europe, on one of the named maps. My colony did not make it over and over and over again, and I got increasingly frustrated. It turns out that I was focusing far too much on trying to make my colony self-sustaining (i.e. rushing to the advanced techs) and not worrying about upkeep as much as I should have. I had to start shifting to a more "export-oriented" colony first, then self-sustaining later. Now, it may just be me playing poorly, but it feels like the game is far more reliant on exports of rare metals that it should be. Unless you are playing Blue Sun, my instinct would be--and was, marking the downfall of so many colonies--to make rare metal export the last part of my colony setup. I think this balance should be redone just a bit. Nothing too dramatic, this is probably all that needs to be done:
Edit: "Da-Vinci" patch is playing around with game speed, drone speed, and building costs. This may fix a lot of this particular issue.
"Camera Controls"
I struggled a bit with the camera at first. I haven't had that problem in a game for a long time, not since the early 2000's. Usually it's as follows: WASD is pan, Q/E is rotate. Right-Mouse click and drag to Locally Rotate around a fixed point (Yaw and pitch control, I believe). Alternatively, hold down Alt and move the mouse around to locally rotate. I was able to get the WASDQE settings rebound as I like, but I still cannot control the Local Rotate--I can't rebind right click to anything other than bringing up the build menu.
"General Controls"
The controls for this game don't feel refined, in general. I can't put my finger on everything, but it is a game where I've had to spend time learning the controls, not the game.
Logistics
Edit: "Da-Vinci" patch now allows depots to reserve a fixed amount of materials, which should help mitigate some logistics issues.
Logistics is perhaps THE BIGGEST thing that needs to be fixed. On a game so dependent on infrastructure and supplies, the logistics network NEEDS to be improved, even rethought. Now, this game doesn't need to get as complicated as Factorio, but there are some definite improvements that have to be done. Right now I feel obligated to to rush Shuttles, and that's not optimal. As well, large colonies covered by multiple drone hubs can get problematic. I've had issues where people are starving on one side of the large colony because one hub just "doesn't feel" like transporting food to the depot the two hub ranges overlap at (Drone hub was overworked, but I really should be able to say "Hey, food is more important than concrete/waste rock!). Here is what I would suggest:
People Logistics
Workers...fill jobs oddly. I don't know why sometimes I get scientists working in the farms while simultaneously Botanists are working in the research facility. Specialists should be "constantly on the lookout" to enter into their field, depending on priority---even if it requires moving/swapping with someone in another dome. The worker AI needs to be better at re-balancing itself.
As well, I've had a real hard time after building a new dome about getting people to move there willingly. "Hey guys, I need at least 10 botanists and 5 Non-specialists to fill this dome ASAP"
Pathfinding
I was playing on the named map with a large canyon through the middle of it, and the weaknesses of pathfinding was....really shown. I would tell my units to go scan anomalies on the other side of the ravine. Instead of going to the edge of the map and going across the natural land-bridge, they would just try to drive off the side of the cliff and then get sad when they couldn't.
As well, what is worse is that I built two tunnels through that canyon to speed up logistics. I happened to build the entrances a bit away from the edge of the canyon so I could service it better. My transport trucks could never figure out to use those tunnels.
It was also amusing because I got a specifically-unnamed Hard Mystery that had enemy vehicles. The Mystery was made somewhat trivial because of that same issue--they kept getting stuck on canyon walls. Not exactly the way I wanted to defeat that mystery, but I'll take it I guess? I mean, it would make sense in lore at least.
Dome Connections.
I feel like the dome connections were an afterthought. I think it's because they were?
Dumping Site
The size of the dumping site for waste rock seems abnormally low. I even zoomed in and looked at the number of visual rocks--the 7 piles in the site each have 20-25 rocks in them, so even visually there should be at least 175 rocks per site...
Dome stats
It's a bit hard to find missing services, overful services, homeless people, unemployed. I mean, there is the tab, but there could be some signs above the actual dome (that you can toggle on or off) I really would love the "capacity" for services. I know there is the "total visited", but sometimes I just don't know if I have enough for everyone.
Officers and Renegades
They don't seem to....do anything. At all. I never build a security station, and I always ban officers from joining my colony. Nothing ever seems to happen? Dealing with renegades and their impact feels like it might be its own expansion, but officers need to do more. Make them into emergency response teams that help in disasters, or like officials that boost the productivity of the dome. Right now they are pretty useless, as far as I can see at least.
Remote Mining.
There's a breakthrough that allows it, and a Mars One mod that adds it in, but I feel like remote mining should be more integrated.
Mines deplete too fast
I just seem to get everything setup for happy miners and then have to continually make a new base for them. It feels very easy to consume the map's resources without a Mohole...
Specialist by Experience?
This is purely a suggestion, but it might be interesting if each citizen had an "experience" modifier. Sure, the fresh graduates know theoretically how to mine, but what about that non-specialist who has been doing it his entire life? Or that PHD who also been doing it her entire life?
submitted by Dragonmystic to SurvivingMars [link] [comments]

post

Evidence it was a Hollywood Set
slide
One of the main anomalies that leads me to believe that the Moon footage was taken on a film set is the fact that the same mountains appear on different Apollo missions which are supposed to be landed several hundreds of miles from each other.
He added: "The panorama also gives a sense of how far the mountains are. Because there is no atmosphere on the Moon, objects do not become faded-out over distance and thus far-away mountains can appear very close, as they do in the two photos." "The claim that these known and mapped Moon mountains that are viewed from myriad angles in Apollo photos are really a fake backdrop that was accidentally used in two staged studio sets on Earth is not a theory but an exercise in silliness."
slide
Slide
Van Allen Radiation Radiation plays a big part in space travel. Solar flares could have affected the astronauts at any time. The Apollo leaving Earth would travel through 2 specific areas of very high radiation called the Van Allen Belt. slide The first field is 272 miles out from Earth. The amount of radiation in the belts actually varies from year to year, but every 11 years its at its worst when the sunspot cycle is at its highest.
1969 to 1970 was one of the worst times to go, as this was the time where the radiation was at its peak. slide I have had numerous internet chats with sceptics who say that the radiation would not play a part in the missions because Man would have not been in the radiation belt for too long. My answer to that is, when Dentists or Doctors take X ray pictures they either leave the room or stand behind a sheet of thick lead to shelter from the radiation.
Why did NASA only use a small sheet of aluminium to protect the astronauts when they knew that the radiation levels in Space and on the Moon's surface would be many hundreds of times more deadly? And why would they risk their astronauts to such conditions? In 1959 Bill Kaysing was privy to a study made by the Russians. The Russians discovered that the radiation on the moon would require astronauts to be clothed in four feet of lead to avoid being killed.
Did you know that the US Government tried to blast a hole in the belt 248 miles above Earth in 1962? During Operation Starfish Prime a Megaton Nuclear Bomb was used to try and force an unnatural corridor through the Van Allen Belt... Unfortunately, the radiation levels actually got worse, not better. https://www.youtube.com/watch?v=KFXlrn6-ypg
What they created was a third belt that was 100 times more intense than the natural belts, and as estimated by Mary Bennett in 'Dark Moon - Apollo and the Whistle-Blowers, by2002 this artificial zone will still have 25 times more radiation than the other 2 belts. There is no agreement to how wide these radiation belts actually are. Dr James Van Allen, the discoverer of the belts estimated that they were at least 64,000 miles deep, but NASA say they are only 24,000 miles deep.
Each Apollo craft spent approximately 4 hours within the belts. So to what lengths did NASA take to shield the astronauts against the radiation? Its accepted that a minimum of 10 cm width of aluminium would be needed at the very least to keep out radiation.
However the walls of the Apollo craft and capsule were made as thin and as light as possible and as a result the craft initially could not carry enough air inside to withstand the equivalent to sea level air pressure. NASA had to reduce air pressure inside the cabin to cope.
One of the worst sun flares ever recorded happened in August 1972, which was between the Apollo 16 and 17 missions. This single flare would have delivered 960 rem of virtually instant death to any astronaut who was up in Space, and yet all of the Apollo astronauts were carrying out their missions in what amounts to nothing more than a thick linen suit. These pressure suits may have helped protect the astronauts against heat or micro meteorites, but certainly would not have given any radiation protection. By the way, there is no known method of registering when and how strong Solar flare activity will be.
So, I guess NASA just struck lucky! The radiation would have greatly affected the film that was shot on the Moon. Physicist Dr David Groves Ph.D., has carried out radiation tests on similar film and found that the lowest radiation level (25 rem) applied to a portion of the film after exposure made the image on the film almost entirely obliterated. Why didn't that happen to the Apollo films? SLIDE COUNTER Charged particles are damaging to human bodies, but the amount of damage done can range from none to lethal, depending on the energy those particles deposit, the density of those particles, and the length of time you spend being exposed to them.
In the case of the Apollo missions, the solution was to minimize the second two factors. We can’t control the energy of those particles, though they can be large. The density of the Van Allen belts is well known (from sending uncrewed probes through them), and there are hotspots you can definitely avoid. In particular, the innermost belt is a rather tightly defined region, and it was possible to stay out of it for the trip to the Moon. The second belt is much larger, and harder to avoid, but there are still denser regions to avoid.
For the Apollo trips, we wanted to send the astronauts through a sparse region of the belts, and to try and get through them quickly. This was necessary in any case; the crafts had to make it to the Moon in a reasonable amount of time, and the shorter the trip, the less exposure to all sorts of radiation the astronauts would get.
In the end, it seemed that these tactics worked; the on-board dose counters for the Apollo missions registered average radiation doses to the skin of the astronauts of 0.38 rad. This is about the same radiation dose as getting two CT scans of your head, or half the dose of a single chest CT scan; not too bad, though not something you should do every week.
Slide
slide Perspective Problems/Shadows
Another example that appears to be faked is the footage of Earth taken from the Apollo 11 when it was 130,000 miles away. This is the very first view ever taken of Earth on the mission and it seems strange that Buzz Aldrin would film the Earth when he was stood far away from the window, why would he do that? Surely you would want to get close to the window to get the best picture and also to eliminate light reflections that are evident towards the end of this sequence?
But no, we see the window frame come into view on the left of the shot. The camera isn't set to infinity either to get the closest shot. The window frame that comes into shot would have been out of focus if it was. Did the astronauts actually film a transparency of the Earth that was stuck to the window?
You may think this odd, but a few minutes after filming the Earth, the cameraman adjusts his lens and focuses on Mike Collins inside the craft. What we see is what appears to be an exposure of the Earth taped to the window that is in the background to the right of him. That is the very same window that Aldrin was filming the Earth
https://youtu.be/mCHG6uJH5L8?t=60
The video also asserts that a shadow can be seen, suggesting the camera wasn’t right up on the window as claimed. The assertion is that the porthole window is why the earth looks misshapen because they are much closer to earth than they are letting on.- video has been debunked- the “secret footage” that was leaked wasn’t secret. It was released by NASA.
slide
WEIGHTLESSNESS
https://www.youtube.com/watch?v=Zz9Bzi_GyD0
- this video talks about how the weightlessness was done using wires- amazing hammer and feather-that was faked somehow- the hoaxers point to a recreation done by HBO that proves Hollywood can fake it- the recreation has a cut in the middle while the original video is a straight shot- harder to fake. Also show crazy experiment that is so obviously faked
https://www.youtube.com/watch?v=KDp1tiUsZw8
original hammer and feather http://www.clavius.org/gravleap.html
slide
Why does this rock have a letter 'C' on it? There is also a 'C' on the ground in front of the rock. The use of the letter C on film props is well known by the people in Hollywood and is used to show where the centre of the scene should be.
One sceptic on the Bad astronomy sceptics web group has even said it is a hair??? on both the rock and ground? Now who's trying to cover things up? If you have managed to get this far and still believe this claim, then let’s actually get to what’s really going on. Have you ever scanned or photocopied something?
If so, you know that any little piece of dirt, hair, dust, or whatever that gets between your original and your imaging device will show up in the copy. That is what happened in the case of the infamous “C” rock – a hair (such as an eyelash) or a small piece of lint got caught between the image and the imager when they were making copies of it. Plain and simple.
In the original photograph (closeup shown below), there is no “C.”
slide
In western Australia during the live broadcast of the Apollo 11 moon landing, several people saw a very unusual occurrence. One viewer, Una Ronald watched the telecast and was astonished with what she saw. The residents of Honeysuckle Creek, Australia, actually saw a different broadcast to the rest of the World. Just shortly before Armstrong stepped onto the Moons surface, a change could be seen where the picture goes from a stark black to a brighter picture.
Honeysuckle Creek stayed with the picture and although the voice transmissions were broadcast from Goldstone, the actual film footage was broadcast from Australia. As Una watched Armstrong walking on the surface of the Moon she spotted a Coke bottle that was kicked in the right hand side of the picture. This was in the early hours of the morning and she phoned her friends to see if they had seen the same thing, unfortunately they had missed it but were going to watch the rebroadcast the next day. Needless to say, the footage had been edited and the offending Coke bottle had been cut out of the film.
But several other viewers had seen the bottle and many articles appeared in The West Australian newspaper. Western Australia received their coverage in a different way to the rest of the World. They were the only Country where there wasn't a delay to the 'live' transmission. slide
Counter Clavius researcher Peter Barrett examined surviving copies of The Western Australian dating to the time in question and failed to find any mention whatsoever of Coke bottles in the moonwalk telecast.
SLIDE
SO HOW DID THEY DO IT, IF THIS IS ALL FAKE?
Kubrick Connection 2001 A Space Odyssey was filming in the summer of 1965 when the Apollo missions were in the midst of final planning of the missions to come. slide Filming would continue for another 2.5 years and the budget ballooned from 6 million dollars to 10.5 million. The assumption here is that some of the 205 reported special effects shots were filmed for the US Government and they paid 4.5 million for them as a cover.
The moon landing would be shot by Kubrick using the movie as a disguise. Over 70 corporations and government institutions were consulted for the film- again the cover of the movie allowed for various pieces of input on how the moon landing should look. slide Also the film was crucial to preparing Americans as to how space exploration should look. It set the expectation so all the government had to do was film the landing in accordance with those expectations that they themselves set.
Kubrick confessed his (forced) involvement in the moon landing hoax of Apollo 11, two decades later. He did this by making deliberate changes in Stephen King’s original novel. slide The main character in this story, named Jack (played by Jack Nicholson), represents the part of Kubrick that was forced to direct the staged moon landing.
His inner creative child wanted to rebel against this scam. Jack’s son Danny represents this rebellious voice within Kubrick. slide Therefore, in the film, Jack is warned about Danny’s plan to involve an external party, namely the audience. slide In King’s novel, room 217 was the scary hotel room. Kubrick changed this number to 237, as the (in those days) commonly used distance between Luna and Terra was (about) 237,000 miles. slide
At a certain moment in the film, Danny is playing in the hallway. When he stands up, the Apollo 11 on this jumper symbolically lifts off, and goes into room No. 237. This room represents the film studio where the fake moon landing was staged. His visit of this room No. 237 wounded Danny, meaning that the artist Kubrick was damaged by this Apollo 11 scam.
Later on, Jack also enters room No. 237. At first Jack sees temptation, before he realizes that he was actually caught in a horror. By this shocking scene in this film, Kubrick confessed that the huge budget for making his space odyssey film seemed very sexy at the beginning, before he realized how horrifically ugly the Apollo 11 scam really was.
Further on in the film, Jack’s wife discovered that Jack had been writing the same sentence over and over again, for many dozens of pages. That remarkable sentence, which only briefly appears in King’s original novel, was: All work and no play makes Jack a dull boy The first three symbols of this proverb are used by Kubrick as a hidden reference to the abbreviation of the Apollo 11 project: A11.
Danny wears an Apollo 11 sweater (1); Room 237 (2) represents the moon-landing stage where Kubrick supposedly worked—the moon is about 237,000 miles from Earth; the prevalence of Tang cans (3) (created for astronauts) in the hotel’s pantry; the pattern on the carpet (4) where Danny plays matches that of Launch Pad 39A, from which the Apollo rocket took off. https://youtu.be/E1NsA\_FdbHg?t=69 bathtub scene
Kubrick apparently experienced directing the Apollo 11 scam as boring work. In the film, he therefor makes Jack play with a tennis ball, instead of attending to his creative (writing) work. By choosing King’s “The Shining”, Kubrick found exactly the right storyline to make his hidden confession about his involvement in the staged moon landing of Apollo 11.
On top of that, the numerological “coincidences” are that the value of “Jack” is 7 (representing the control freaks), and the value of “Danny” is 22, meaning communication!
SLIDE
PHOTOGRAPHY FILM
THE VEGAS CONNECTION AKA HOW TO PULL IT ALL OFF Once the decision to simulate all moon voyages was made, NASA and the Defense Intelligence Agency moved swftly. A code name was created : ASP (Apollo Simulation Project), and the effort was divided into the following tasks : 1. Secret top level organization and management 2. Intensive security, including counter-intelligence 3. Undercover procurement of personnel 4. Clandestine equipment design, manufacture, installation and operation 5. Coverup communications, including wiretaps and taping 6. Covert planning and special projects (Aerospace "plumbers")
it was no accident that the ASP base was located 32 miles east of Mercury, Nevada. The land surrounding the base has long been controlled by the U.S. Air Force and the Atomic Energy Commission - a double threat to any Interlopers. In this view of the region it may be seen that any trespassers would show up instantly on the screens of the constantly-on TV monitors. Also, control of personnel through the few checkpoints could be accomplished with efficiency and dispatch.
The Mercury ASP base was desirable from a number of security-related standpoints:
Strange shipments could be delivered inside trucks marked with the dreaded "radiation" sign.
Staff could come and go via the heavily guarded airfield. An elaborate warning-wave-off radioradar protection system prevented any private planes from using the field except for dire emergencies. Even then, strangers were prevented from actually seeing anything of a compromising nature.
Odd noises, weird devices, excavations were permissible since no outsiders had visual or audio
Coded communications could be made by regular or incredibly high frequency microwave radio.
Slide
Tensions could be relieved by making the less-than-one-hour trip to Las Vegas, a 24-hour-a-day, seven-days-a-week, anything-goes resort boasting more than 30 large casinos. Last but far from least, a liason was established with the hidden rulers of Las Vegas, the crime organization chieftans. When needed, services could be exchanged on a mutually beneficial basis, Le., large sums of money for use of expert "button men".
The Cosa Nostra staff presented no problems for ASP Security; they had centuries of practice in remaining silent. U.S.-Mafia criminal cooperation was hardly new. Mafia chieftans aided American troops. During the invasion of Sicily during WWII
Staffing ASP was not as difficult as it might appear to the layman. First, everyone has a price although sometimes the price is one's life. Notwithstanding diehards, recruiting of ASP people went swingingly. People love to know secrets and they also love to have lots of money to spend. ASP provided both.
Salaries of $50,000 for minor technicians were not uncommon. We have deleted the pay of higher staff personnel out of sympathy for the taxpayer who might be reading this chapter. In addition to salaries, expense accounts for "rest and relaxation" were virtually unlimited. It is interesting to note that during the build-up of ASP facilities near Mercury, income for many of the Las Vegas casinos hit new highs. Three major categories of ASP personnel existed:
Top level management, including DIA and supplemental agency support.
Interface personnel, many on "need to know" basis.
The astronauts themselves.
Recruiting of the first two categories was done on a money first, patriotism second, basis. It was eminently successful. More descretion was required in obtaining the cooperation of astronauts.
Slide
For these dedicated and brave men, the following arguments were used: A. The moon mission was tremendously important to the continuance of the United States as a (or THE) power in political, military, scientific and technical areas.
B. Billions of dollars and several lives had been spent so far; to scratch the mission at this point (1983) would be disastrous to the administration from a public relations standpoint. NASA was in the same position as a Vegas gambler who is in too deep to quit. (NASA's self-interest was also a strong influence:
it is a truism that all bureaucracies seek to expand or at least perpetuate themselves.)
C. There would be no danger since the men would not exit the earth's gravitational field.
D. Fame and fortune would be theirs, tarnished only slightly by the fact that the voyage would be illusionary.=
E. Intimations that refusal could bring reprisals ranging from demotion to in-flight "accidents". There was no need to remind the candidated of the eight astronauts who had died accidently during the early phases of Apollo slide
NOTE: Thomas R. Baron, an employee of North American Aviation, Apollo's prime contractor, submitted a 500 page report on the inadequacies of the program following the fatal fire on Pad 34. Shortly thereafter, Baron was killed when his car apparently stalled in front of a locomotive. In addition to these cogent persuasions, the men approached had lifetime histories of obedience. All were or had been in the armed forces and were accustomed to accepting assignments regardless of risk or rather, in spite of risk. Most pilots are extroverted, game-playing individuals. Thus, it was a relatively simple matter to train the astronauts to play their respective roles in the high drama of ASP.
slide
Once a base was established and security ineffect, the preparation of simulation equipment could begin. A complete set of the moon was built in an underground cavern at the ASP base. Every location that would be used for landings was created in exact detail. This elaborate sound stage was code named Copernicus, after one of the lunar craters.
It soon earned the name "Cuss" because of problems in lighting and sound. In addition, scale models of the earth, sun, moon and other bodies were carefully built and mounted within a planetarium-like device so that they could be positioned and photographed with accuracy, repeatability and believability. The underground sound stage resembled those at a major Hollywood studio complete with overhead catwalks for lighting, camera dolly tracks and other basic filming and TV equipment.
In addition, there was a plethora of special effects tools, including high intensity lighting to imitate the harsh glare of sunlight on the airless moonscape. All scenes of the Lunar Excursion Module (LEM)were filmed on this set with the astronauts as "stars". There were no more problems than would appear during the filming of "Star Trek", "2001, A Space Odyssey", or "Silent Running".
After all, Hollywood grips and gaffers, cameramen and directors had acquired long experience in science fiction film production. A plus for the project was the advantage of filming silent. All voices and equipment sounds were dubbed in by an elaborate sound creation and dubbing studio immediately adjacent to the moon set.
https://www.youtube.com/watch?v=IJSvQ80p1ks
slide
VISUAL PRESENTATIONS Hair-raising for the simulators but most convincing to the public were the launches. After all, if people could drive to the Cape, park and see an immense rocket lift itself off the pad, was this not the ultimate proof that a trip was, indeed, being made to the moon itself? The fact that once out of sight, the vehicle traveled a sub-orbital trajectory to the south polar sea (and jettisoned), did not diminish in any way the blazing glory of the launch to the moon.
The return to the earth by the astronauts in their re-entry module was far less risky than the launch. This was true since it waseffected by dropping the module from a C-5A cargo plane. Just prior to this drop, they were picked up at a super-secret, well camouflaged island south of Hawaii. It is interesting to note that the module was always dropped out of sight of the carrier's crew.
Had the simulators desired, it would have been possible to drop the module into the Pacific from a far-ranging nuclear submarine. However, the plan method was chosen since it required a smaller crew "in the know" and ease of security that evolves from a hidden air base (Tauramoto Archipelago.)
They are then flown back and sent to Las Vegas to party for two days then flown to the live set to do a taping of the moon landing with kubrick (why do this live?)
slide
submitted by Th3HarryHorrorShow to u/Th3HarryHorrorShow [link] [comments]

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